Shadow Blastoise counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Ice Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricThunderboltfightingDynamic Punch | 1.410 | 100% | 14.0 s 3.0 charged | 29% HP left on average | |
| 2 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.286 | 100% | 14.5 s 3.0 charged | 22% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.273 | 100% | 12.0 s 3.0 charged | 21% HP left on average | |
| 4 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.087 | 100% | 13.5 s 3.0 charged | 8% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatnormalGiga Impact | 1.045 | 100% | 17.0 s 4.0 charged | 4% HP left on average | |
| 6 | electricVolt Switch electricWild ChargesteelFlash Cannon | 1.014 | 100% | 14.0 s 3.0 charged | 1% HP left on average | |
| 7 | ghostHex ghostShadow BallfightingFocus Blast | 0.992 | 0% | 14.0 s 4.0 charged | 0% HP left on average | |
| 8 | psychicConfusion fightingAura SpherefairyDazzling Gleam | 0.960 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 9 | fightingLow Kick darkDark PulsefightingFocus Blast | 0.935 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatrockStone Edge | 0.911 | 0% | 14.0 s 4.0 charged | 0% HP left on average | |
| 11 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 0.855 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 12 | ghostShadow Claw electricThunderghostShadow Ball | 0.855 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 13 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 0.847 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 14 | bugBug Bite rockStone EdgegroundEarth Power | 0.847 | 0% | 14.5 s 2.0 charged | 0% HP left on average | |
| 15 | normalLock-On electricThunderfightingFocus Blast | 0.847 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingBrick Break | 0.806 | 0% | 15.5 s 3.0 charged | 0% HP left on average | |
| 17 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 0.790 | 0% | 14.0 s 4.0 charged | 0% HP left on average | |
| 18 | psychicConfusion psychicPsyshockdarkPayback | 0.750 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 19 | dragonDragon Tail normalHyper BeamnormalWrap | 0.742 | 0% | 14.0 s 4.0 charged | 0% HP left on average | |
| 20 | ghostShadow Claw groundBulldozedarkNight Slash | 0.734 | 0% | 12.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.