Shadow Blastoise counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Rollout / Flash Cannon
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricThunderboltfightingDynamic Punch | 1.250 | 100% | 14.0 s 3.0 charged | 20% HP left on average | |
| 2 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.176 | 100% | 14.0 s 3.0 charged | 15% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 1.167 | 100% | 14.5 s 3.0 charged | 14% HP left on average | |
| 4 | psychicConfusion fightingAura SpherefairyDazzling Gleam | 1.145 | 100% | 16.0 s 3.0 charged | 13% HP left on average | |
| 5 | ghostShadow Claw electricThunderghostShadow Ball | 1.134 | 100% | 15.5 s 3.0 charged | 12% HP left on average | |
| 6 | bugFury Cutter groundEarthquakesteelMeteor Mash | 1.133 | 100% | 14.5 s 3.0 charged | 12% HP left on average | |
| 7 | darkSnarl fightingFocus BlastdarkFoul Play | 1.118 | 100% | 14.5 s 3.0 charged | 11% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.113 | 100% | 12.0 s 3.0 charged | 10% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.095 | 100% | 14.5 s 3.0 charged | 9% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.089 | 100% | 12.5 s 1.0 charged | 8% HP left on average | |
| 11 | electricThunder Shock electricDischargegroundMud Bomb | 1.026 | 100% | 17.0 s 4.0 charged | 2% HP left on average | |
| 12 | groundMud Shot groundEarthquakepoisonSludge | 0.968 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatrockStone Edge | 0.960 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 14 | electricThunder Shock electricZap CannonelectricParabolic Charge | 0.952 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 15 | electricThunder Fang darkCrunchpsychicPsychic Fangs | 0.887 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 16 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 0.847 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 17 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 0.831 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingBrick Break | 0.806 | 0% | 15.0 s 2.0 charged | 0% HP left on average | |
| 19 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 0.790 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 20 | bugBug Bite rockStone EdgegroundEarth Power | 0.750 | 0% | 13.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.