Shadow Pancham counters
fightingSierra ยท slot 1Leader
CP
3,523
Attack
290.5
x1.2 Shadow
Defense
132.1
x0.83 Shadow
HP
111
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 8.115 | 100% | 6.0 s 0.3 charged | 87% HP left on average | |
| 2 | psychicConfusion psychicPsychicpsychicPsybeam | 5.699 | 100% | 6.0 s 0.3 charged | 80% HP left on average | |
| 3 | fairyCharm fairyPlay RoughghostShadow Ball | 4.548 | 100% | 9.0 s 1.0 charged | 77% HP left on average | |
| 4 | psychicConfusion flyingBrave BirdflyingFly | 3.578 | 100% | 6.0 s 0.3 charged | 66% HP left on average | |
| 5 | psychicConfusion fairyMoonblastpsychicPsyshock | 3.332 | 100% | 6.0 s 0.3 charged | 64% HP left on average | |
| 6 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 2.962 | 100% | 6.0 s 0.3 charged | 59% HP left on average | |
| 7 | psychicConfusion psychicPsystrikepsychicPsychic | 2.825 | 100% | 6.0 s 0.3 charged | 60% HP left on average | |
| 8 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 2.629 | 100% | 6.0 s 0.3 charged | 54% HP left on average | |
| 9 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 2.376 | 100% | 6.0 s 0.3 charged | 51% HP left on average | |
| 10 | fightingCounter fightingClose CombatfireFire Punch | 2.263 | 100% | 9.3 s 1.0 charged | 50% HP left on average | |
| 11 | fairyCharm fairyDazzling GleampsychicPsyshock | 2.225 | 100% | 7.3 s 0.8 charged | 50% HP left on average | |
| 12 | psychicPsycho Cut psychicFuture SightdragonOutrage | 2.213 | 67% | 10.0 s 1.8 charged | 44% HP left on average | |
| 13 | fightingCounter fightingClose CombatghostShadow Ball | 2.204 | 100% | 11.3 s 2.0 charged | 50% HP left on average | |
| 14 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.160 | 83% | 14.6 s 3.3 charged | 45% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.109 | 100% | 12.2 s 1.3 charged | 43% HP left on average | |
| 16 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.049 | 83% | 13.3 s 1.7 charged | 42% HP left on average | |
| 17 | fairyCharm fairyMoonblastfairyDazzling Gleam | 2.009 | 100% | 7.3 s 0.8 charged | 46% HP left on average | |
| 18 | psychicExtrasensory flyingAeroblast++flyingAeroblast | 1.924 | 83% | 11.0 s 1.0 charged | 37% HP left on average | |
| 19 | fightingCounter fightingClose CombatghostShadow Ball | 1.907 | 100% | 9.3 s 1.0 charged | 42% HP left on average | |
| 20 | fireIncinerate fireOverheatghostPoltergeist | 1.872 | 83% | 6.8 s 0.8 charged | 42% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.