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PoGoBud

Shadow Pancham counters

fightingSierra ยท slot 1Leader
CP
3,523
Attack
290.5
x1.2 Shadow
Defense
132.1
x0.83 Shadow
HP
111

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Tackle / Low Sweep

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Pancham
#PokemonMovesPowerWinsTimeResult
1
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
9.167
100%6.0 s
0.0 charged
89% HP left on average
2
Hoopa
psychicConfusion
psychicPsychicpsychicPsybeam
6.167
100%6.0 s
0.0 charged
84% HP left on average
3
Meloetta (Aria)
psychicConfusion
psychicPsyshockfairyDazzling Gleam
3.938
100%6.0 s
0.0 charged
75% HP left on average
4
Mimikyu
fairyCharm
fairyPlay RoughghostShadow Ball
3.629
100%9.5 s
1.0 charged
72% HP left on average
5
Yveltal
flyingGust
flyingHurricaneflyingOblivion Wing
3.433
100%6.0 s
0.0 charged
71% HP left on average
6
Shadow Giratina (Altered)
dragonDragon Breath
ghostShadow ForcedragonDragon Claw
3.324
100%12.0 s
1.0 charged
70% HP left on average
7
Giratina (Altered)
dragonDragon Breath
ghostShadow ForcedragonDragon Claw
3.233
100%14.5 s
3.0 charged
69% HP left on average
8
Necrozma (Dawn Wings)
psychicPsycho Cut
psychicFuture SightghostMoongeist Beam
3.073
100%11.5 s
2.0 charged
67% HP left on average
9
Giratina (Origin)
ghostShadow Claw
ghostShadow ForceghostShadow Ball
3.065
100%13.5 s
1.0 charged
67% HP left on average
10
Tapu Lele
psychicConfusion
fairyMoonblastpsychicPsyshock
3.062
100%6.0 s
0.0 charged
67% HP left on average
11
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
3.000
100%6.0 s
0.0 charged
67% HP left on average
12
Drifblim
ghostHex
ghostShadow BalliceIcy Wind
3.000
100%12.5 s
3.0 charged
67% HP left on average
13
Annihilape
fightingCounter
fightingClose CombatghostShadow Ball
2.985
100%11.5 s
2.0 charged
67% HP left on average
14
Galarian Articuno
psychicConfusion
flyingBrave BirdflyingFly
2.917
100%6.0 s
0.0 charged
66% HP left on average
15
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
2.869
100%9.5 s
1.0 charged
65% HP left on average
16
Skeledirge
ghostHex
fireBlast BurnfairyDisarming Voice
2.786
100%12.5 s
3.0 charged
64% HP left on average
17
Dragapult
ghostAstonish
dragonOutrageghostShadow Ball
2.703
100%9.5 s
1.0 charged
63% HP left on average
18
Jellicent
ghostHex
ghostShadow BallwaterSurf
2.700
100%12.5 s
3.0 charged
63% HP left on average
19
Tornadus (Therian)
flyingGust
flyingHurricaneflyingBleakwind Storm
2.667
100%6.0 s
0.0 charged
63% HP left on average
20
Shadow Drifblim
ghostHex
ghostShadow BalliceIcy Wind
2.505
100%12.5 s
3.0 charged
60% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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