Shadow Pancham counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Tackle / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 9.167 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 2 | psychicConfusion psychicPsychicpsychicPsybeam | 6.167 | 100% | 6.0 s 0.0 charged | 84% HP left on average | |
| 3 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 3.938 | 100% | 6.0 s 0.0 charged | 75% HP left on average | |
| 4 | fairyCharm fairyPlay RoughghostShadow Ball | 3.629 | 100% | 9.5 s 1.0 charged | 72% HP left on average | |
| 5 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 3.568 | 100% | 10.0 s 3.0 charged | 72% HP left on average | |
| 6 | flyingGust flyingHurricaneflyingOblivion Wing | 3.433 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 7 | psychicConfusion fairyMoonblastpsychicPsyshock | 3.062 | 100% | 6.0 s 0.0 charged | 67% HP left on average | |
| 8 | psychicConfusion psychicPsystrikepsychicPsychic | 3.000 | 100% | 6.0 s 0.0 charged | 67% HP left on average | |
| 9 | psychicConfusion flyingBrave BirdflyingFly | 2.917 | 100% | 6.0 s 0.0 charged | 66% HP left on average | |
| 10 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.914 | 100% | 12.0 s 1.0 charged | 66% HP left on average | |
| 11 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.914 | 100% | 14.5 s 3.0 charged | 66% HP left on average | |
| 12 | ghostAstonish fairyDazzling GleamghostShadow Ball | 2.714 | 100% | 11.0 s 1.0 charged | 63% HP left on average | |
| 13 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.713 | 100% | 13.5 s 1.0 charged | 63% HP left on average | |
| 14 | flyingGust flyingHurricaneflyingBleakwind Storm | 2.667 | 100% | 6.0 s 0.0 charged | 63% HP left on average | |
| 15 | fightingCounter fightingClose CombatghostShadow Ball | 2.603 | 100% | 11.5 s 2.0 charged | 62% HP left on average | |
| 16 | psychicConfusion psychicPsystrikepsychicPsychic | 2.500 | 100% | 6.0 s 0.0 charged | 60% HP left on average | |
| 17 | fightingCounter fightingClose CombatfireFire Punch | 2.500 | 100% | 9.5 s 1.0 charged | 60% HP left on average | |
| 18 | fireFire Fang fireOverheatdragonDraco Meteor | 2.471 | 100% | 7.0 s 0.0 charged | 60% HP left on average | |
| 19 | psychicConfusion psychicPsychicghostShadow Ball | 2.467 | 100% | 6.0 s 0.0 charged | 59% HP left on average | |
| 20 | ghostHex fireBlast BurnfairyDisarming Voice | 2.438 | 100% | 12.5 s 3.0 charged | 59% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.