Shadow Pancham counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Low Kick / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 2 | psychicConfusion psychicPsychicpsychicPsybeam | 8.222 | 100% | 6.0 s 0.0 charged | 88% HP left on average | |
| 3 | psychicConfusion flyingBrave BirdflyingFly | 7.292 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 4 | psychicConfusion fairyMoonblastpsychicPsyshock | 6.125 | 100% | 6.0 s 0.0 charged | 84% HP left on average | |
| 5 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 6.042 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 6 | fairyCharm fairyPlay RoughghostShadow Ball | 5.773 | 100% | 8.5 s 1.0 charged | 83% HP left on average | |
| 7 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 4.833 | 100% | 6.0 s 0.0 charged | 79% HP left on average | |
| 8 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 4.300 | 100% | 6.0 s 0.0 charged | 77% HP left on average | |
| 9 | psychicConfusion psychicPsystrikepsychicPsychic | 4.286 | 100% | 6.0 s 0.0 charged | 77% HP left on average | |
| 10 | flyingGust flyingHurricaneflyingBleakwind Storm | 3.810 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 11 | psychicConfusion psychicPsystrikepsychicPsychic | 3.750 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 12 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 3.500 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 13 | psychicConfusion psychicSynchronoisefightingClose Combat | 3.452 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 14 | psychicConfusion psychicFuture SightpsychicPsychic | 3.333 | 100% | 6.0 s 0.0 charged | 70% HP left on average | |
| 15 | psychicConfusion psychicFuture SightfireFire Blast | 3.208 | 100% | 6.0 s 0.0 charged | 69% HP left on average | |
| 16 | flyingGust flyingHurricaneflyingOblivion Wing | 3.121 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 17 | psychicConfusion psychicPsychicgrassSolar Beam | 3.033 | 100% | 6.0 s 0.0 charged | 67% HP left on average | |
| 18 | psychicConfusion psychicSynchronoisefightingClose Combat | 3.021 | 100% | 6.0 s 0.0 charged | 67% HP left on average | |
| 19 | flyingAir Slash flyingHurricanenormalHyper Beam | 2.963 | 100% | 6.0 s 0.0 charged | 66% HP left on average | |
| 20 | fairyCharm fairyPlay RoughfightingClose Combat | 2.652 | 100% | 6.0 s 0.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.