Shadow Pancham counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Low Kick / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyCharm fairyPlay RoughghostShadow Ball | 5.080 | 100% | 9.0 s 1.0 charged | 80% HP left on average | |
| 2 | psychicConfusion psychicFuture SightfairyMoonblast | 4.314 | 100% | 6.0 s 1.0 charged | 77% HP left on average | |
| 3 | psychicConfusion psychicPsychicpsychicPsybeam | 2.846 | 100% | 6.0 s 1.0 charged | 65% HP left on average | |
| 4 | psychicPsycho Cut psychicFuture SightghostMoongeist Beam | 2.770 | 100% | 11.0 s 2.0 charged | 64% HP left on average | |
| 5 | fightingCounter fightingClose CombatfireFire Punch | 2.574 | 100% | 9.0 s 1.0 charged | 61% HP left on average | |
| 6 | fightingCounter fightingClose CombatghostShadow Ball | 2.307 | 100% | 11.0 s 2.0 charged | 57% HP left on average | |
| 7 | ghostAstonish dragonOutrageghostShadow Ball | 2.163 | 100% | 9.5 s 1.0 charged | 54% HP left on average | |
| 8 | fightingCounter fightingClose CombatghostShadow Ball | 2.160 | 100% | 9.0 s 1.0 charged | 54% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 2.145 | 100% | 14.5 s 4.0 charged | 53% HP left on average | |
| 10 | fireIncinerate ghostShadow BallfireHeat Wave | 2.139 | 100% | 10.5 s 1.0 charged | 53% HP left on average | |
| 11 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.000 | 100% | 13.0 s 2.0 charged | 50% HP left on average | |
| 12 | psychicExtrasensory flyingAeroblast++flyingAeroblast | 1.990 | 100% | 11.0 s 1.0 charged | 50% HP left on average | |
| 13 | ghostAstonish ghostPoltergeistghostShadow Ball | 1.961 | 100% | 11.0 s 1.0 charged | 49% HP left on average | |
| 14 | fireIncinerate fireOverheatghostPoltergeist | 1.914 | 100% | 6.0 s 1.0 charged | 48% HP left on average | |
| 15 | psychicConfusion psychicFuture SightfairyMoonblast | 1.904 | 100% | 10.0 s 1.0 charged | 47% HP left on average | |
| 16 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.903 | 100% | 12.5 s 2.0 charged | 47% HP left on average | |
| 17 | ghostAstonish ghostPoltergeistgroundEarth Power | 1.840 | 100% | 11.0 s 1.0 charged | 46% HP left on average | |
| 18 | ghostAstonish fairyDazzling GleamghostShadow Ball | 1.839 | 100% | 11.0 s 1.0 charged | 46% HP left on average | |
| 19 | psychicPsywave fairyDazzling GleamghostShadow Ball | 1.836 | 100% | 10.0 s 1.0 charged | 46% HP left on average | |
| 20 | ghostAstonish flyingBrave BirdgrassFrenzy Plant | 1.795 | 100% | 11.0 s 1.0 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.