Shadow Golem counters
rockgroundRock-type Male Grunt ยท slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingClose Combat | 6.321 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 2 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 4.405 | 100% | 6.5 s 1.3 charged | 71% HP left on average | |
| 3 | groundMud-Slap grassSeed BombgroundEarth Power | 4.125 | 100% | 6.5 s 1.3 charged | 69% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 3.991 | 100% | 9.3 s 1.6 charged | 73% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.888 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.888 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 7 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.432 | 100% | 5.5 s 1.2 charged | 68% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundEarth Power | 3.395 | 100% | 6.5 s 1.3 charged | 66% HP left on average | |
| 9 | dragonDragon Tail groundEarthquakegroundBulldoze | 3.183 | 100% | 8.1 s 1.4 charged | 65% HP left on average | |
| 10 | steelMetal Claw steelBehemoth BashfairyMoonblast | 3.090 | 100% | 7.5 s 1.3 charged | 60% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.074 | 100% | 5.0 s 1.0 charged | 61% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.024 | 100% | 5.5 s 1.2 charged | 63% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.977 | 100% | 6.5 s 1.3 charged | 55% HP left on average | |
| 14 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 2.966 | 100% | 7.5 s 1.3 charged | 63% HP left on average | |
| 15 | grassBullet Seed grassPower WhipsteelFlash Cannon | 2.959 | 100% | 6.5 s 1.3 charged | 60% HP left on average | |
| 16 | fightingLow Kick grassLeaf BladefightingClose Combat | 2.912 | 100% | 5.5 s 1.2 charged | 63% HP left on average | |
| 17 | waterWaterfall waterAqua JetfightingClose Combat | 2.882 | 100% | 6.5 s 1.3 charged | 60% HP left on average | |
| 18 | steelMetal Sound fightingUpper HanddragonClanging Scales | 2.759 | 100% | 6.8 s 1.3 charged | 60% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.725 | 100% | 5.5 s 1.2 charged | 60% HP left on average | |
| 20 | fightingCounter iceIce PunchghostShadow Ball | 2.720 | 100% | 7.5 s 1.3 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.