Shadow Golem counters
rockgroundRock-type Male Grunt ยท slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingClose Combat | 6.681 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakegroundBulldoze | 5.343 | 100% | 8.1 s 1.4 charged | 79% HP left on average | |
| 3 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 4.851 | 100% | 6.5 s 1.3 charged | 75% HP left on average | |
| 4 | groundMud-Slap grassSeed BombgroundEarth Power | 4.534 | 100% | 6.5 s 1.3 charged | 73% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.275 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.230 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 7 | steelMetal Sound fightingUpper HanddragonClanging Scales | 3.967 | 100% | 5.5 s 1.2 charged | 73% HP left on average | |
| 8 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 3.952 | 100% | 6.5 s 1.3 charged | 70% HP left on average | |
| 9 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.813 | 100% | 5.5 s 1.2 charged | 72% HP left on average | |
| 10 | darkBite groundEarthquakegroundBulldoze | 3.807 | 100% | 7.6 s 1.3 charged | 71% HP left on average | |
| 11 | dragonDragon Tail groundEarthquakegroundSand Tomb | 3.677 | 100% | 6.5 s 1.3 charged | 69% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.555 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 13 | steelMetal Claw steelBehemoth BashfairyMoonblast | 3.476 | 100% | 7.5 s 1.3 charged | 65% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.362 | 100% | 6.5 s 1.3 charged | 61% HP left on average | |
| 15 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.348 | 100% | 5.5 s 1.2 charged | 67% HP left on average | |
| 16 | waterWaterfall waterAqua JetfightingClose Combat | 3.327 | 100% | 6.5 s 1.3 charged | 65% HP left on average | |
| 17 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 3.288 | 100% | 7.5 s 1.3 charged | 67% HP left on average | |
| 18 | fightingLow Kick fightingClose CombaticeIce Punch | 3.232 | 100% | 6.5 s 1.3 charged | 65% HP left on average | |
| 19 | grassBullet Seed grassPower WhipsteelFlash Cannon | 3.214 | 100% | 6.5 s 1.3 charged | 64% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.124 | 100% | 5.5 s 1.2 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.