Shadow Golem counters
rockgroundRock-type Male Grunt · slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters against Mud-Slap / Stone Edge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.121 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 2 | groundMud Shot fightingSuperpowergroundBulldoze | 4.848 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 3 | dragonDragon Tail waterHydro PumpgroundEarth Power | 4.550 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 4 | icePowder Snow iceBlizzardiceIce Beam | 4.500 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 5 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 4.375 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.333 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 7 | dragonDragon Tail fightingSuperpowerdragonDraco Meteor | 4.075 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 8 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 3.972 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 9 | fightingDouble Kick grassLeaf BladefightingClose Combat | 3.881 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 10 | fightingLow Kick fightingFlying PressbugX-Scissor | 3.769 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatflyingBrave Bird | 3.682 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 12 | icePowder Snow iceBlizzardiceIce Beam | 3.682 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 13 | groundMud Shot groundEarth PowerfightingFocus Blast | 3.636 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 14 | grassBullet Seed waterWater PulsewaterBubble Beam | 3.611 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 15 | fairyFairy Wind grassGrass KnotgroundEarth Power | 3.525 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 16 | dragonDragon Tail fightingSuperpowerdragonDraco Meteor | 3.396 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 17 | psychicConfusion psychicFuture SightflyingBrave Bird | 3.240 | 100% | 8.5 s 1.0 charged | 69% HP left on average | |
| 18 | groundSand Attack groundEarthquakegroundSand Tomb | 3.178 | 100% | 9.0 s 1.0 charged | 69% HP left on average | |
| 19 | fairyCharm fightingAura SpherefairyDazzling Gleam | 3.100 | 100% | 8.0 s 1.0 charged | 68% HP left on average | |
| 20 | grassVine Whip grassLeaf BladegrassSeed Bomb | 3.091 | 100% | 5.5 s 1.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.