Skip to content
PoGoBud

Shadow Aurorus counters

rockiceRock-type Male Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Hyper Beam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aurorus
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.400
100%5.0 s
1.0 charged
89% HP left on average
2
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
6.179
100%7.5 s
1.0 charged
84% HP left on average
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.875
100%5.0 s
1.0 charged
83% HP left on average
4
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
5.850
100%4.5 s
1.0 charged
83% HP left on average
5
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
4.708
100%9.0 s
1.0 charged
79% HP left on average
6
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.700
100%5.0 s
1.0 charged
79% HP left on average
7
Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
4.300
100%5.5 s
1.0 charged
77% HP left on average
8
Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
4.200
100%5.5 s
1.0 charged
76% HP left on average
9
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
4.100
100%5.5 s
1.0 charged
76% HP left on average
10
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.089
100%5.5 s
1.0 charged
76% HP left on average
11
Excadrill
steelMetal Claw
steelIron HeadgroundDrill Run
3.981
100%6.5 s
1.0 charged
75% HP left on average
12
Dialga (Origin)
dragonDragon Breath
steelIron HeaddragonDraco Meteor
3.833
100%7.0 s
1.0 charged
74% HP left on average
13
Galarian Stunfisk
groundMud Shot
steelFlash CannongroundEarthquake
3.821
100%8.5 s
1.0 charged
74% HP left on average
14
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.760
100%5.5 s
1.0 charged
73% HP left on average
15
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
3.722
100%6.5 s
1.0 charged
73% HP left on average
16
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
3.722
100%6.5 s
1.0 charged
73% HP left on average
17
Rhyperior
groundMud-Slap
fightingSuperpowerrockRock Wrecker
3.717
100%6.5 s
1.0 charged
73% HP left on average
18
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
3.583
100%6.5 s
1.0 charged
72% HP left on average
19
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.554
100%5.5 s
1.0 charged
72% HP left on average
20
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
3.550
100%6.5 s
1.0 charged
72% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.