Shadow Aurorus counters
rockiceRock-type Male Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Powder Snow / Weather Ball (Ice)Frost Breath / Weather Ball (Ice)Rock Throw / Weather Ball (Ice)Powder Snow / Ancient PowerFrost Breath / Ancient PowerRock Throw / Ancient PowerPowder Snow / BlizzardFrost Breath / BlizzardRock Throw / BlizzardPowder Snow / ThunderboltFrost Breath / ThunderboltRock Throw / ThunderboltPowder Snow / Hyper BeamFrost Breath / Hyper BeamRock Throw / Hyper BeamPowder Snow / Meteor BeamFrost Breath / Meteor BeamRock Throw / Meteor Beam
Best counters against Frost Breath / Meteor Beam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.714 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 6.500 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 3 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.933 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 4 | fireFire Spin steelIron HeadrockStone Edge | 5.371 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 5 | waterWaterfall waterWater PulsegroundEarthquake | 5.119 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 6 | waterWater Gun waterSparkling AriawaterHydro Pump | 5.000 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 7 | fireIncinerate waterHydro PumpwaterScald | 4.914 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 8 | ghostShadow Claw steelGyro BallgroundDrill Run | 4.686 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 9 | icePowder Snow fightingSuperpowersteelHeavy Slam | 4.677 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 10 | steelMetal Claw steelGyro BallgroundDrill Run | 4.556 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 11 | waterWater Gun waterSparkling AriawaterHydro Pump | 4.537 | 100% | 10.0 s 1.0 charged | 78% HP left on average | |
| 12 | fireFire Spin steelIron HeadrockStone Edge | 4.476 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 13 | waterWaterfall waterWater PulsegroundEarthquake | 4.388 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 14 | waterWaterfall waterHydro PumpwaterSurf | 4.349 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 15 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.188 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 16 | steelMetal Sound steelIron HeaddarkDark Pulse | 4.188 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.178 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 18 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.119 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 19 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 4.095 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 20 | bugFury Cutter steelMagnet BombbugX-Scissor | 3.950 | 100% | 5.5 s 1.0 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.