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PoGoBud

Shadow Aurorus counters

rockiceRock-type Male Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Weather Ball (Ice)

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aurorus
#PokemonMovesPowerWinsTimeResult
1
Cobalion
steelMetal Claw
fightingClose CombatfightingSacred Sword
5.433
100%5.5 s
1.0 charged
82% HP left on average
2
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
4.636
100%4.5 s
1.0 charged
78% HP left on average
3
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.705
100%5.0 s
1.0 charged
73% HP left on average
4
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
3.178
100%5.5 s
1.0 charged
69% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.964
100%5.5 s
1.0 charged
66% HP left on average
6
Rhyperior
groundMud-Slap
fightingSuperpowerrockRock Wrecker
2.939
100%6.5 s
1.0 charged
66% HP left on average
7
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
2.917
100%6.5 s
1.0 charged
66% HP left on average
8
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.909
100%5.5 s
1.0 charged
66% HP left on average
9
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.717
100%6.5 s
1.0 charged
63% HP left on average
10
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.680
100%5.5 s
1.0 charged
63% HP left on average
11
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
2.667
100%5.5 s
1.0 charged
63% HP left on average
12
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
2.583
100%6.5 s
1.0 charged
61% HP left on average
13
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
2.513
100%5.5 s
1.0 charged
60% HP left on average
14
Shadow Rhyperior
groundMud-Slap
fightingSuperpowerrockRock Wrecker
2.487
100%6.5 s
1.0 charged
60% HP left on average
15
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.462
100%5.5 s
1.0 charged
59% HP left on average
16
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
2.436
100%5.5 s
1.0 charged
59% HP left on average
17
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.385
100%5.5 s
1.0 charged
58% HP left on average
18
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
2.372
100%7.0 s
1.0 charged
58% HP left on average
19
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.365
100%5.5 s
1.0 charged
58% HP left on average
20
Shadow Magnezone
steelMetal Sound
steelFlash CannonsteelMirror Shot
2.267
100%5.5 s
1.0 charged
56% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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