Shadow Shieldon counters
rocksteelRock-type Male Grunt ยท slot 2Grunt
CP
1,916
Attack
155.2
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
70
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Heavy Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingFocus BlastghostShadow Ball | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 2 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 3 | groundMud-Slap groundEarthquakewaterSurf | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 4 | groundMud-Slap groundEarthquakewaterSurf | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 5 | groundMud-Slap groundEarthquakefightingSuperpower | 10.000 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 6 | groundMud-Slap groundEarthquakefightingSuperpower | 10.000 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 8 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 10.000 | 100% | 4.5 s 0.0 charged | 95% HP left on average | |
| 9 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 10.000 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 10 | fightingRock Smash fightingFocus BlastgroundEarthquake | 10.000 | 100% | 7.5 s 0.0 charged | 91% HP left on average | |
| 11 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 12 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 16 | bugFury Cutter fightingSacred SwordsteelIron Head | 10.000 | 100% | 5.0 s 1.0 charged | 94% HP left on average | |
| 17 | fireEmber fireOverheatelectricWild Charge | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 18 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 19 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 20 | groundMud Shot groundEarth PowergroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.