Shadow Graveler counters
rockgroundRock-type Male Grunt · slot 2Grunt
CP
4,081
Attack
305.3
x1.2 Shadow
Defense
183.0
x0.83 Shadow
HP
97
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingClose Combat | 7.251 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 2 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 6.846 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 3 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 6.267 | 100% | 5.0 s 0.0 charged | 82% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.978 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 5 | groundMud Shot grassSeed BombgroundEarth Power | 5.591 | 100% | 5.5 s 1.1 charged | 79% HP left on average | |
| 6 | waterWaterfall waterOrigin PulsewaterHydro Pump | 5.469 | 100% | 4.5 s 0.0 charged | 78% HP left on average | |
| 7 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 5.424 | 100% | 4.5 s 1.0 charged | 80% HP left on average | |
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.004 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 9 | psychicPsywave fightingSuperpowergroundEarthquake | 4.987 | 100% | 5.6 s 1.1 charged | 76% HP left on average | |
| 10 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 4.900 | 100% | 3.0 s 0.0 charged | 77% HP left on average | |
| 11 | groundMud Shot groundEarthquakegroundSand Tomb | 4.554 | 100% | 5.5 s 1.1 charged | 76% HP left on average | |
| 12 | steelMetal Sound fightingClose CombatfightingUpper Hand | 4.292 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 13 | darkBite groundEarthquakegroundBulldoze | 4.262 | 100% | 7.7 s 1.4 charged | 73% HP left on average | |
| 14 | fightingLow Kick fightingFocus BlastfightingBrick Break | 4.116 | 100% | 5.5 s 1.1 charged | 73% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.044 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 16 | fightingLow Kick waterAqua JetwaterHydro Pump | 4.004 | 100% | 5.5 s 1.1 charged | 73% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.897 | 100% | 5.5 s 1.1 charged | 71% HP left on average | |
| 18 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.530 | 100% | 5.5 s 1.1 charged | 69% HP left on average | |
| 19 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.472 | 100% | 7.2 s 1.3 charged | 65% HP left on average | |
| 20 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 3.433 | 100% | 6.5 s 1.3 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.