Shadow Graveler counters
rockgroundRock-type Male Grunt · slot 2Grunt
CP
4,081
Attack
305.3
x1.2 Shadow
Defense
183.0
x0.83 Shadow
HP
97
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingClose Combat | 6.352 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.586 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 4.400 | 100% | 4.5 s 1.0 charged | 76% HP left on average | |
| 4 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 4.366 | 100% | 5.0 s 0.0 charged | 74% HP left on average | |
| 5 | groundMud Shot grassSeed BombgroundEarth Power | 4.360 | 100% | 5.5 s 1.1 charged | 73% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.242 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 7 | psychicPsywave fightingSuperpowergroundEarthquake | 3.952 | 100% | 5.6 s 1.1 charged | 70% HP left on average | |
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.828 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundSand Tomb | 3.814 | 100% | 5.5 s 1.1 charged | 71% HP left on average | |
| 10 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 3.741 | 100% | 6.0 s 0.1 charged | 69% HP left on average | |
| 11 | steelMetal Sound fightingClose CombatfightingUpper Hand | 3.615 | 100% | 5.5 s 1.1 charged | 69% HP left on average | |
| 12 | darkBite groundEarthquakegroundBulldoze | 3.404 | 100% | 7.7 s 1.4 charged | 67% HP left on average | |
| 13 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.360 | 100% | 5.5 s 1.1 charged | 67% HP left on average | |
| 14 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 3.337 | 100% | 4.0 s 0.0 charged | 68% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.249 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.133 | 100% | 5.5 s 1.1 charged | 64% HP left on average | |
| 17 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 2.983 | 100% | 6.5 s 1.3 charged | 60% HP left on average | |
| 18 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.887 | 100% | 7.2 s 1.3 charged | 57% HP left on average | |
| 19 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.867 | 100% | 5.5 s 1.1 charged | 61% HP left on average | |
| 20 | steelMetal Claw steelBehemoth BashfairyMoonblast | 2.781 | 89% | 7.4 s 1.3 charged | 48% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.