Shadow Cranidos counters
rockRock-type Male Grunt ยท slot 2Grunt
CP
3,900
Attack
397.8
x1.2 Shadow
Defense
87.4
x0.83 Shadow
HP
109
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 8.656 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 2 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 8.071 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 7.688 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 4 | steelMetal Claw steelSunsteel StrikesteelIron Head | 7.143 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 5 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.861 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 6 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 6.703 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 7 | steelMetal Sound steelIron HeadfightingFocus Blast | 6.675 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 8 | steelIron Tail rockStone EdgedarkBrutal Swing | 6.647 | 100% | 4.5 s 0.0 charged | 81% HP left on average | |
| 9 | fightingCounter fightingFocus BlastpsychicPsystrike | 6.578 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 10 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 6.384 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 11 | grassRazor Leaf grassLeaf BladegrassLeaf Tornado | 6.192 | 100% | 4.0 s 0.0 charged | 74% HP left on average | |
| 12 | psychicPsywave fightingSuperpowerdarkFoul Play | 6.034 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 13 | darkSnarl darkDark PulsedarkFoul Play | 6.005 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 14 | steelMetal Sound steelFlash CannonwaterWeather Ball (Water) | 5.911 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 15 | steelIron Tail rockStone EdgedarkBrutal Swing | 5.863 | 100% | 6.0 s 0.0 charged | 79% HP left on average | |
| 16 | psychicConfusion steelDoom DesirefightingAura Sphere | 5.863 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 17 | psychicPsywave fightingSuperpowerdarkFoul Play | 5.857 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 18 | steelMetal Claw steelIron HeadfightingFocus Blast | 5.752 | 100% | 7.0 s 0.0 charged | 72% HP left on average | |
| 19 | darkSucker Punch darkPaybackflyingBrave Bird | 5.707 | 100% | 7.0 s 0.0 charged | 71% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundSand Tomb | 5.697 | 100% | 4.5 s 0.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.