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PoGoBud

Shadow Cranidos counters

rockRock-type Male Grunt ยท slot 2Grunt
CP
3,900
Attack
397.8
x1.2 Shadow
Defense
87.4
x0.83 Shadow
HP
109

You 2 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Cranidos
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
8.656
100%4.5 s
1.0 charged
89% HP left on average
2
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
8.071
100%4.0 s
0.0 charged
89% HP left on average
3
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
7.688
100%4.0 s
0.0 charged
87% HP left on average
4
Necrozma (Dusk Mane)
steelMetal Claw
steelSunsteel StrikesteelIron Head
7.143
100%5.0 s
0.0 charged
84% HP left on average
5
Urshifu (Single Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
6.861
100%4.0 s
0.0 charged
82% HP left on average
6
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
6.703
100%6.5 s
1.0 charged
81% HP left on average
7
Kingambit
steelMetal Sound
steelIron HeadfightingFocus Blast
6.675
100%6.0 s
0.0 charged
81% HP left on average
8
Shadow Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
6.647
100%4.5 s
0.0 charged
81% HP left on average
9
Mewtwo
fightingCounter
fightingFocus BlastpsychicPsystrike
6.578
100%4.0 s
0.0 charged
81% HP left on average
10
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
6.384
100%5.0 s
1.0 charged
78% HP left on average
11
Shiftry
grassRazor Leaf
grassLeaf BladegrassLeaf Tornado
6.192
100%4.0 s
0.0 charged
74% HP left on average
12
Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
6.034
100%5.5 s
1.0 charged
72% HP left on average
13
Umbreon
darkSnarl
darkDark PulsedarkFoul Play
6.005
100%6.5 s
1.0 charged
73% HP left on average
14
Bronzong
steelMetal Sound
steelFlash CannonwaterWeather Ball (Water)
5.911
100%5.5 s
1.0 charged
79% HP left on average
15
Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
5.863
100%6.0 s
0.0 charged
79% HP left on average
16
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
5.863
100%6.5 s
1.0 charged
79% HP left on average
17
Shadow Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
5.857
100%5.5 s
1.0 charged
67% HP left on average
18
Bisharp
steelMetal Claw
steelIron HeadfightingFocus Blast
5.752
100%7.0 s
0.0 charged
72% HP left on average
19
Galarian Moltres
darkSucker Punch
darkPaybackflyingBrave Bird
5.707
100%7.0 s
0.0 charged
71% HP left on average
20
Krookodile
groundMud-Slap
groundEarthquakegroundSand Tomb
5.697
100%4.5 s
0.0 charged
71% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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