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PoGoBud

Shadow Onix counters

rockgroundRock-type Male Grunt ยท slot 1Grunt
CP
2,366
Attack
170.6
x1.2 Shadow
Defense
252.9
x0.83 Shadow
HP
76

You 2 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Onix
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
10.000
100%4.5 s
1.0 charged
92% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.917
100%5.0 s
1.0 charged
92% HP left on average
3
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.342
100%5.0 s
1.0 charged
89% HP left on average
4
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
8.355
100%7.5 s
1.0 charged
88% HP left on average
5
Shadow Aggron
steelMetal Sound
steelHeavy SlamfightingBrick Break
7.940
100%5.5 s
1.0 charged
88% HP left on average
6
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
7.792
100%6.5 s
1.0 charged
87% HP left on average
7
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
7.703
100%5.0 s
1.0 charged
87% HP left on average
8
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
7.700
100%5.5 s
1.0 charged
87% HP left on average
9
Aggron
steelMetal Sound
steelHeavy SlamfightingBrick Break
7.625
100%7.5 s
1.0 charged
86% HP left on average
10
Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
7.556
100%5.5 s
1.0 charged
86% HP left on average
11
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
7.333
100%5.5 s
1.0 charged
86% HP left on average
12
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
7.088
100%6.5 s
1.0 charged
86% HP left on average
13
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
7.088
100%6.5 s
1.0 charged
86% HP left on average
14
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
6.810
100%8.0 s
1.0 charged
85% HP left on average
15
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
6.792
100%7.5 s
1.0 charged
85% HP left on average
16
Rhyperior
groundMud-Slap
waterSurfgroundEarthquake
6.500
100%8.0 s
1.0 charged
85% HP left on average
17
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
6.490
100%5.5 s
1.0 charged
84% HP left on average
18
Bronzong
steelMetal Sound
waterWeather Ball (Water)steelFlash Cannon
6.435
100%5.5 s
1.0 charged
84% HP left on average
19
Galarian Stunfisk
groundMud Shot
groundEarthquakesteelFlash Cannon
6.307
100%8.6 s
1.1 charged
84% HP left on average
20
Swampert
groundMud Shot
waterHydro CannonwaterSurf
6.300
100%5.5 s
1.0 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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