Shadow Onix counters
rockgroundRock-type Male Grunt ยท slot 1Grunt
CP
2,366
Attack
170.6
x1.2 Shadow
Defense
252.9
x0.83 Shadow
HP
76
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 92% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.917 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.342 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 8.355 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 5 | steelMetal Sound steelHeavy SlamfightingBrick Break | 7.940 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 6 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 7.792 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 7 | fightingDouble Kick grassLeaf BladefightingClose Combat | 7.703 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 8 | steelMetal Sound fightingClose CombatfightingUpper Hand | 7.700 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 9 | steelMetal Sound steelHeavy SlamfightingBrick Break | 7.625 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 10 | psychicPsywave fightingSuperpowergroundEarthquake | 7.556 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 11 | groundMud Shot groundEarthquakegroundSand Tomb | 7.333 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 12 | psychicConfusion steelDoom DesirefightingAura Sphere | 7.088 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 13 | steelMetal Sound steelIron HeaddarkDark Pulse | 7.088 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 14 | fireFire Spin grassSolar BeamsteelIron Head | 6.810 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 15 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.792 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 16 | groundMud-Slap waterSurfgroundEarthquake | 6.500 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 17 | fightingLow Kick waterAqua JetwaterHydro Pump | 6.490 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 18 | steelMetal Sound waterWeather Ball (Water)steelFlash Cannon | 6.435 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 19 | groundMud Shot groundEarthquakesteelFlash Cannon | 6.307 | 100% | 8.6 s 1.1 charged | 84% HP left on average | |
| 20 | groundMud Shot waterHydro CannonwaterSurf | 6.300 | 100% | 5.5 s 1.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.