Skip to content
PoGoBud

Shadow Onix counters

rockgroundRock-type Male Grunt ยท slot 1Grunt
CP
2,366
Attack
170.6
x1.2 Shadow
Defense
252.9
x0.83 Shadow
HP
76

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Breaking Swipe

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Onix
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
10.000
100%4.5 s
1.0 charged
91% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
93% HP left on average
3
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
9.114
100%7.5 s
1.0 charged
89% HP left on average
4
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.850
100%5.0 s
1.0 charged
89% HP left on average
5
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
8.850
100%5.0 s
1.0 charged
89% HP left on average
6
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
8.000
100%5.5 s
1.0 charged
88% HP left on average
7
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
7.762
100%7.5 s
1.0 charged
87% HP left on average
8
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
7.700
100%5.5 s
1.0 charged
87% HP left on average
9
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
7.080
100%5.5 s
1.0 charged
86% HP left on average
10
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
6.767
100%6.5 s
1.0 charged
85% HP left on average
11
Toedscruel
groundMud Shot
grassSeed BombgroundEarth Power
6.480
100%5.5 s
1.0 charged
85% HP left on average
12
Swampert
groundMud Shot
waterHydro CannonwaterSurf
6.300
100%5.5 s
1.0 charged
84% HP left on average
13
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
6.300
100%6.5 s
1.0 charged
84% HP left on average
14
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
6.300
100%6.5 s
1.0 charged
84% HP left on average
15
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
6.286
100%8.0 s
1.0 charged
84% HP left on average
16
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
6.200
100%5.5 s
1.0 charged
84% HP left on average
17
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
6.200
100%5.5 s
1.0 charged
84% HP left on average
18
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
6.125
100%6.5 s
1.0 charged
84% HP left on average
19
Shadow Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
6.067
100%5.0 s
0.0 charged
84% HP left on average
20
Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
6.067
100%6.0 s
0.0 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme