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PoGoBud

Shadow Onix counters

rockgroundRock-type Male Grunt ยท slot 1Grunt
CP
2,366
Attack
170.6
x1.2 Shadow
Defense
252.9
x0.83 Shadow
HP
76

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Breaking Swipe

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Onix
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
10.000
100%4.5 s
1.0 charged
91% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
93% HP left on average
3
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
9.114
100%7.5 s
1.0 charged
89% HP left on average
4
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.850
100%5.0 s
1.0 charged
89% HP left on average
5
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
8.850
100%5.0 s
1.0 charged
89% HP left on average
6
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
8.000
100%5.5 s
1.0 charged
88% HP left on average
7
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
7.762
100%7.5 s
1.0 charged
87% HP left on average
8
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
7.700
100%5.5 s
1.0 charged
87% HP left on average
9
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
7.080
100%5.5 s
1.0 charged
86% HP left on average
10
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
6.767
100%6.5 s
1.0 charged
85% HP left on average
11
Toedscruel
groundMud Shot
grassSeed BombgroundEarth Power
6.480
100%5.5 s
1.0 charged
85% HP left on average
12
Swampert
groundMud Shot
waterHydro CannonwaterSurf
6.300
100%5.5 s
1.0 charged
84% HP left on average
13
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
6.300
100%6.5 s
1.0 charged
84% HP left on average
14
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
6.300
100%6.5 s
1.0 charged
84% HP left on average
15
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
6.286
100%8.0 s
1.0 charged
84% HP left on average
16
Shadow Throh
fightingLow Kick
fightingFocus BlastfightingBrick Break
6.200
100%5.5 s
1.0 charged
84% HP left on average
17
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
6.200
100%5.5 s
1.0 charged
84% HP left on average
18
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
6.125
100%6.5 s
1.0 charged
84% HP left on average
19
Shadow Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
6.067
100%5.0 s
0.0 charged
84% HP left on average
20
Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
6.067
100%6.0 s
0.0 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.