Shadow Kabuto counters
rockwaterRock-type Male Grunt ยท slot 1Grunt
CP
2,952
Attack
278.6
x1.2 Shadow
Defense
158.3
x0.83 Shadow
HP
70
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 10.000 | 100% | 2.0 s 0.0 charged | 91% HP left on average | |
| 2 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 3 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 4 | grassRazor Leaf grassSeed BombghostPoltergeist | 9.812 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 5 | grassRazor Leaf grassSeed BombghostPoltergeist | 9.375 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 6 | grassMagical Leaf grassEnergy BallghostPoltergeist | 9.139 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 7 | fightingCounter fightingClose CombatghostShadow Ball | 9.060 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 8 | grassRazor Leaf grassSeed BombghostPoltergeist | 8.969 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 9 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 8.150 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 10 | grassRazor Leaf grassGrass KnotgrassEnergy Ball | 8.125 | 100% | 3.0 s 0.0 charged | 89% HP left on average | |
| 11 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 8.033 | 100% | 3.0 s 0.0 charged | 89% HP left on average | |
| 12 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 8.033 | 100% | 3.0 s 0.0 charged | 88% HP left on average | |
| 13 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 7.917 | 100% | 3.0 s 0.0 charged | 88% HP left on average | |
| 14 | fightingCounter fightingClose CombatelectricThunder Punch | 7.875 | 100% | 5.0 s 0.0 charged | 87% HP left on average | |
| 15 | bugFury Cutter fightingSacred SwordsteelIron Head | 7.750 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 16 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 7.700 | 100% | 3.0 s 0.0 charged | 86% HP left on average | |
| 17 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 7.700 | 100% | 3.0 s 0.0 charged | 88% HP left on average | |
| 18 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 7.633 | 100% | 3.0 s 0.0 charged | 88% HP left on average | |
| 19 | grassMagical Leaf ghostShadow BalldarkDark Pulse | 7.072 | 100% | 4.5 s 0.0 charged | 86% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.965 | 100% | 5.0 s 1.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.