Shadow Cranidos counters
rockRock-type Male Grunt ยท slot 1Grunt
CP
3,900
Attack
397.8
x1.2 Shadow
Defense
87.4
x0.83 Shadow
HP
109
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Zen Headbutt / Ancient Power
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 2 | steelMetal Sound steelIron HeadfightingFocus Blast | 10.000 | 100% | 7.0 s 0.0 charged | 92% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 4 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 5 | psychicPsywave fightingSuperpowerdarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 6 | psychicPsywave fightingSuperpowerdarkFoul Play | 9.389 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 7 | psychicConfusion darkDark PulseghostShadow Ball | 9.250 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 8 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 9.167 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 9 | darkSnarl darkDark PulsedarkFoul Play | 9.100 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 10 | fightingCounter fightingFocus BlastpsychicPsystrike | 9.000 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 11 | steelIron Tail rockStone EdgedarkBrutal Swing | 9.000 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 12 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 9.000 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 13 | flyingWing Attack darkPaybackrockAncient Power | 8.750 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 14 | fightingDouble Kick darkDarkest LariatdarkBrutal Swing | 8.667 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingDynamic Punch | 8.591 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 16 | darkSnarl darkDark PulsedarkFoul Play | 8.458 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 17 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.125 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 18 | grassRazor Leaf grassLeaf BladegrassLeaf Tornado | 7.955 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 19 | steelMetal Sound steelFlash CannonwaterWeather Ball (Water) | 7.944 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 20 | steelIron Tail rockStone EdgedarkBrutal Swing | 7.875 | 100% | 6.0 s 0.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.