Shadow Cranidos counters
rockRock-type Male Grunt ยท slot 1Grunt
CP
3,900
Attack
397.8
x1.2 Shadow
Defense
87.4
x0.83 Shadow
HP
109
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Take Down / Ancient Power
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatrockRock Slide | 7.955 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 2 | fightingCounter fightingClose CombatghostShadow Ball | 7.250 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 3 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 6.700 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 4 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 6.583 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.556 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 6 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 6.471 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 7 | bugFury Cutter steelIron HeadfightingSacred Sword | 6.286 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 8 | ghostAstonish fightingFocus BlastghostShadow Ball | 6.107 | 100% | 6.0 s 0.0 charged | 84% HP left on average | |
| 9 | fightingCounter fightingClose CombatghostShadow Ball | 5.639 | 100% | 5.0 s 0.0 charged | 82% HP left on average | |
| 10 | grassRazor Leaf grassSeed BombghostPoltergeist | 5.600 | 100% | 5.0 s 0.0 charged | 82% HP left on average | |
| 11 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.364 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 12 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.364 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 13 | grassRazor Leaf grassSeed BombghostPoltergeist | 5.133 | 100% | 5.0 s 0.0 charged | 81% HP left on average | |
| 14 | psychicConfusion ghostShadow BallpsychicFuture Sight | 5.000 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 15 | rockRock Throw steelFlash CannongroundBulldoze | 4.821 | 100% | 7.0 s 0.0 charged | 79% HP left on average | |
| 16 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 4.765 | 100% | 4.0 s 0.0 charged | 79% HP left on average | |
| 17 | grassRazor Leaf grassSeed BombghostPoltergeist | 4.667 | 100% | 5.0 s 0.0 charged | 79% HP left on average | |
| 18 | steelIron Tail steelHeavy SlamrockMeteor Beam | 4.594 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 19 | ghostShadow Claw grassSeed BombghostShadow Ball | 4.308 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 20 | grassRazor Leaf grassSeed BombghostPoltergeist | 4.233 | 100% | 5.0 s 0.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.