Shadow Reuniclus counters
psychicPsychic-type Male Grunt · slot 3Grunt
CP
6,280
Attack
390.6
x1.2 Shadow
Defense
166.5
x0.83 Shadow
HP
155
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Hidden Power / Shadow Ball
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 9.833 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 3 | ghostHex ghostShadow BallrockPower Gem | 8.550 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 8.429 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 8.429 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 6 | ghostShadow Claw ghostShadow BallfairyMoonblast | 7.857 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 7 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 7.042 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 8 | fightingLow Kick ghostShadow BallghostRage Fist | 6.344 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 9 | darkSucker Punch fightingClose CombatrockRock Slide | 6.250 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 10 | ghostHex ghostShadow BallfireBlast Burn | 6.094 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 11 | ghostHex ghostPoltergeistghostShadow Ball | 6.000 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 12 | ghostHex ghostPoltergeistghostShadow Ball | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 13 | ghostAstonish ghostShadow SneakghostSpirit Shackle | 5.643 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 14 | fightingLow Kick ghostShadow BallghostRage Fist | 5.639 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 15 | ghostHex ghostPoltergeistghostShadow Ball | 5.500 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 16 | fireEmber ghostShadow BallfireHeat Wave | 5.500 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 17 | ghostShadow Claw steelIron HeadsteelGyro Ball | 5.500 | 100% | 10.0 s 1.0 charged | 82% HP left on average | |
| 18 | ghostShadow Claw ghostShadow BalldarkDark Pulse | 5.458 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 19 | ghostHex ghostPoltergeistghostShadow Ball | 5.292 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 20 | darkBite darkBrutal SwingdarkCrunch | 5.250 | 100% | 5.0 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.