Skip to content
PoGoBud
Raid Hour · YveltalNext · 18h 50m

Shadow Reuniclus counters

psychicPsychic-type Male Grunt · slot 3Grunt
CP
6,280
Attack
390.6
x1.2 Shadow
Defense
166.5
x0.83 Shadow
HP
155

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Zen Headbutt / Psyshock

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Reuniclus
#PokemonMovesPowerWinsTimeResult
1
Kingambit
darkSnarl
darkDark PulsedarkFoul Play
9.750
100%6.5 s
1.0 charged
90% HP left on average
2
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
8.125
100%5.0 s
1.0 charged
88% HP left on average
3
Galarian Moltres
darkSucker Punch
darkPaybackflyingFly
7.500
100%7.5 s
1.0 charged
87% HP left on average
4
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
7.292
100%6.5 s
1.0 charged
86% HP left on average
5
Bisharp
darkSnarl
darkDark PulsebugX-Scissor
7.250
100%6.5 s
1.0 charged
86% HP left on average
6
Zarude
darkBite
darkDark PulsegrassPower Whip
7.214
100%6.5 s
1.0 charged
86% HP left on average
7
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
6.964
100%6.5 s
1.0 charged
86% HP left on average
8
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
6.958
100%6.5 s
1.0 charged
86% HP left on average
9
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
6.815
100%5.0 s
1.0 charged
85% HP left on average
10
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
6.625
100%7.5 s
1.0 charged
85% HP left on average
11
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
6.571
100%6.5 s
1.0 charged
85% HP left on average
12
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
6.486
100%8.0 s
1.0 charged
85% HP left on average
13
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
6.267
100%5.5 s
1.0 charged
84% HP left on average
14
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
6.120
100%8.0 s
1.0 charged
84% HP left on average
15
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
5.964
100%6.5 s
1.0 charged
83% HP left on average
16
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
5.889
100%5.5 s
1.0 charged
83% HP left on average
17
Incineroar
darkSnarl
darkDarkest LariatdarkDark Pulse
5.875
100%6.5 s
1.0 charged
83% HP left on average
18
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
5.833
100%9.0 s
1.0 charged
83% HP left on average
19
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
5.833
100%10.5 s
1.0 charged
83% HP left on average
20
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
5.429
100%6.5 s
1.0 charged
82% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.