Shadow Reuniclus counters
psychicPsychic-type Male Grunt · slot 3Grunt
CP
6,280
Attack
390.6
x1.2 Shadow
Defense
166.5
x0.83 Shadow
HP
155
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Zen Headbutt / Psyshock
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl darkDark PulsedarkFoul Play | 9.750 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 8.125 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | darkSucker Punch darkPaybackflyingFly | 7.500 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 4 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 5 | darkSnarl darkDark PulsebugX-Scissor | 7.250 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 6 | darkBite darkDark PulsegrassPower Whip | 7.214 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 7 | darkBite darkBrutal SwingdarkCrunch | 6.964 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 8 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 6.958 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 6.815 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 10 | darkSucker Punch darkDark PulseflyingHurricane | 6.625 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 6.571 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 12 | fireFire Spin steelIron HeadgrassSolar Beam | 6.486 | 100% | 8.0 s 1.0 charged | 85% HP left on average | |
| 13 | darkBite darkDark PulsedarkFoul Play | 6.267 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 14 | ghostAstonish darkDark PulseghostShadow Ball | 6.120 | 100% | 8.0 s 1.0 charged | 84% HP left on average | |
| 15 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 5.964 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 16 | fireIncinerate darkFoul PlaydarkCrunch | 5.889 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 17 | darkSnarl darkDarkest LariatdarkDark Pulse | 5.875 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 18 | flyingPeck darkFoul PlaynormalHyper Beam | 5.833 | 100% | 9.0 s 1.0 charged | 83% HP left on average | |
| 19 | flyingPeck darkFoul PlaynormalHyper Beam | 5.833 | 100% | 10.5 s 1.0 charged | 83% HP left on average | |
| 20 | darkSucker Punch darkDark PulsedarkFoul Play | 5.429 | 100% | 6.5 s 1.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.