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PoGoBud

Shadow Malamar counters

darkpsychicPsychic-type Male Grunt ยท slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Peck / Psybeam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Malamar
#PokemonMovesPowerWinsTimeResult
1
Alolan Golem
electricVolt Switch
electricWild ChargerockStone Edge
6.750
100%6.5 s
1.0 charged
85% HP left on average
2
Kingambit
steelMetal Sound
bugX-ScissordarkDark Pulse
6.300
100%5.5 s
1.0 charged
84% HP left on average
3
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.125
100%6.5 s
1.0 charged
84% HP left on average
4
Shadow Alolan Golem
electricVolt Switch
electricWild ChargerockStone Edge
5.400
100%6.5 s
1.0 charged
81% HP left on average
5
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
5.400
100%6.5 s
1.0 charged
81% HP left on average
6
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
5.238
100%8.0 s
1.0 charged
81% HP left on average
7
Shadow Raikou
electricThunder Shock
electricWild ChargeelectricThunder
5.000
100%5.5 s
1.0 charged
80% HP left on average
8
Rhyperior
groundMud-Slap
rockRock WreckergroundEarthquake
5.000
100%8.0 s
1.0 charged
80% HP left on average
9
Heatran
bugBug Bite
fireFire BlaststeelIron Head
4.917
100%6.5 s
0.0 charged
80% HP left on average
10
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.900
100%6.5 s
1.0 charged
80% HP left on average
11
Raikou
electricVolt Switch
electricWild ChargeelectricThunder
4.861
100%6.5 s
1.0 charged
79% HP left on average
12
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
4.806
100%6.5 s
1.0 charged
79% HP left on average
13
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
4.806
100%7.0 s
1.0 charged
79% HP left on average
14
Gholdengo
ghostHex
fairyDazzling GleamghostShadow Ball
4.750
100%6.5 s
1.0 charged
79% HP left on average
15
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
4.500
100%6.5 s
1.0 charged
78% HP left on average
16
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkCrunch
4.500
100%6.5 s
1.0 charged
78% HP left on average
17
Jirachi
electricCharge Beam
fairyDazzling GleamsteelDoom Desire
4.500
100%8.0 s
1.0 charged
78% HP left on average
18
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
4.400
100%5.5 s
1.0 charged
77% HP left on average
19
Shadow Heatran
bugBug Bite
fireFire BlaststeelIron Head
4.214
100%6.0 s
0.0 charged
76% HP left on average
20
Barbaracle
bugFury Cutter
rockStone EdgegrassGrass Knot
4.167
100%7.0 s
1.0 charged
76% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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