Shadow Malamar counters
darkpsychicPsychic-type Male Grunt ยท slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound bugX-ScissordarkDark Pulse | 8.846 | 100% | 5.5 s 1.3 charged | 90% HP left on average | |
| 2 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 7.564 | 100% | 6.6 s 1.4 charged | 86% HP left on average | |
| 3 | fireFire Spin steelIron HeadgrassSolar Beam | 6.913 | 100% | 8.3 s 1.6 charged | 84% HP left on average | |
| 4 | electricCharge Beam fairyDazzling GleamsteelDoom Desire | 6.893 | 100% | 8.3 s 1.6 charged | 84% HP left on average | |
| 5 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 6.832 | 100% | 7.5 s 1.3 charged | 85% HP left on average | |
| 6 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 6.442 | 100% | 6.6 s 1.4 charged | 83% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 6.110 | 100% | 7.2 s 1.4 charged | 83% HP left on average | |
| 8 | bugBug Bite fireFire BlaststeelIron Head | 5.700 | 100% | 5.5 s 0.5 charged | 82% HP left on average | |
| 9 | dragonDragon Tail groundEarthquakedragonOutrage | 5.574 | 100% | 8.3 s 1.6 charged | 82% HP left on average | |
| 10 | dragonDragon Tail rockMeteor BeamrockStone Edge | 5.426 | 100% | 8.3 s 1.6 charged | 80% HP left on average | |
| 11 | steelMetal Sound electricWild ChargeelectricZap Cannon | 5.178 | 100% | 6.5 s 1.3 charged | 79% HP left on average | |
| 12 | steelMetal Sound electricWild ChargeelectricZap Cannon | 5.178 | 100% | 6.5 s 1.3 charged | 79% HP left on average | |
| 13 | ghostHex fairyDazzling GleamghostShadow Ball | 5.110 | 100% | 6.5 s 1.4 charged | 80% HP left on average | |
| 14 | bugBug Bite fireFire BlaststeelIron Head | 5.021 | 100% | 6.7 s 0.5 charged | 79% HP left on average | |
| 15 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 4.971 | 100% | 8.6 s 1.5 charged | 79% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.890 | 100% | 7.2 s 1.4 charged | 79% HP left on average | |
| 17 | electricThunder Shock electricWild ChargeelectricThunder | 4.842 | 100% | 5.5 s 1.2 charged | 78% HP left on average | |
| 18 | electricVolt Switch electricWild ChargerockStone Edge | 4.661 | 100% | 6.5 s 1.3 charged | 74% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.652 | 100% | 7.2 s 1.4 charged | 77% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundDrill Run | 4.532 | 100% | 6.5 s 1.4 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.