Shadow Malamar counters
darkpsychicPsychic-type Male Grunt ยท slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound bugX-ScissordarkDark Pulse | 7.870 | 100% | 5.5 s 1.3 charged | 87% HP left on average | |
| 2 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 5.635 | 100% | 6.6 s 1.4 charged | 80% HP left on average | |
| 3 | steelMetal Claw bugX-ScissordarkDark Pulse | 5.383 | 100% | 6.5 s 1.3 charged | 79% HP left on average | |
| 4 | fireFire Spin steelIron HeadgrassSolar Beam | 5.260 | 100% | 8.3 s 1.6 charged | 80% HP left on average | |
| 5 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 5.079 | 100% | 7.5 s 1.3 charged | 78% HP left on average | |
| 6 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 4.748 | 100% | 6.6 s 1.4 charged | 78% HP left on average | |
| 7 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.590 | 100% | 7.6 s 1.5 charged | 76% HP left on average | |
| 8 | electricCharge Beam fairyDazzling GleamsteelDoom Desire | 4.533 | 100% | 9.9 s 1.8 charged | 75% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.455 | 100% | 6.5 s 1.4 charged | 75% HP left on average | |
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.252 | 100% | 7.2 s 1.4 charged | 75% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.252 | 100% | 7.2 s 1.4 charged | 75% HP left on average | |
| 12 | bugBug Bite fireFire BlaststeelIron Head | 3.975 | 100% | 6.3 s 0.5 charged | 73% HP left on average | |
| 13 | bugBug Bite fireFire BlaststeelIron Head | 3.732 | 100% | 7.7 s 0.6 charged | 72% HP left on average | |
| 14 | steelMetal Sound electricWild ChargeelectricZap Cannon | 3.635 | 100% | 6.5 s 1.2 charged | 70% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.537 | 100% | 7.2 s 1.3 charged | 70% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakedragonOutrage | 3.513 | 100% | 9.7 s 1.8 charged | 71% HP left on average | |
| 17 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 3.471 | 100% | 9.6 s 2.7 charged | 71% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.425 | 100% | 6.6 s 1.3 charged | 68% HP left on average | |
| 19 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.349 | 100% | 7.5 s 1.3 charged | 68% HP left on average | |
| 20 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.252 | 100% | 6.5 s 1.3 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.