Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyMoonblast | 5.092 | 100% | 7.5 s 1.5 charged | 75% HP left on average | |
| 2 | steelMetal Sound steelIron HeaddarkFoul Play | 5.012 | 75% | 7.1 s 1.3 charged | 58% HP left on average | |
| 3 | fireFire Spin steelIron HeadgrassSolar Beam | 4.669 | 100% | 8.2 s 1.8 charged | 73% HP left on average | |
| 4 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.591 | 100% | 6.5 s 1.3 charged | 73% HP left on average | |
| 5 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.433 | 100% | 6.5 s 1.3 charged | 73% HP left on average | |
| 6 | flyingWing Attack flyingFlydarkPayback | 4.321 | 100% | 6.5 s 1.4 charged | 66% HP left on average | |
| 7 | psychicConfusion fairyMoonblastpsychicFuture Sight | 4.233 | 100% | 8.4 s 1.9 charged | 74% HP left on average | |
| 8 | electricCharge Beam fairyDazzling GleamsteelDoom Desire | 4.174 | 100% | 8.2 s 1.8 charged | 71% HP left on average | |
| 9 | darkBite grassPower WhipgrassEnergy Ball | 4.138 | 100% | 7.3 s 1.5 charged | 61% HP left on average | |
| 10 | darkSucker Punch flyingHurricanedarkDark Pulse | 4.132 | 100% | 7.5 s 1.3 charged | 62% HP left on average | |
| 11 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 4.059 | 100% | 6.5 s 1.3 charged | 68% HP left on average | |
| 12 | ghostShadow Claw fireOverheatelectricWild Charge | 3.971 | 100% | 6.5 s 1.4 charged | 71% HP left on average | |
| 13 | darkSnarl fireBlast BurndarkDarkest Lariat | 3.933 | 100% | 6.6 s 1.5 charged | 58% HP left on average | |
| 14 | normalQuick Attack fireV-createfireOverheat | 3.881 | 100% | 7.5 s 1.5 charged | 73% HP left on average | |
| 15 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 3.782 | 100% | 5.5 s 1.3 charged | 72% HP left on average | |
| 16 | ghostAstonish ghostShadow BalldarkDark Pulse | 3.693 | 75% | 8.1 s 1.4 charged | 51% HP left on average | |
| 17 | dragonDragon Breath flyingFlydarkDark Pulse | 3.550 | 75% | 6.4 s 1.3 charged | 48% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakedragonOutrage | 3.532 | 100% | 8.2 s 1.8 charged | 68% HP left on average | |
| 19 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.463 | 75% | 7.4 s 1.4 charged | 49% HP left on average | |
| 20 | flyingAir Slash ghostShadow BallflyingAerial Ace | 3.208 | 100% | 9.7 s 2.1 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.