Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicExtrasensory flyingAeroblast++flyingFly | 4.249 | 100% | 8.2 s 1.8 charged | 72% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallfairyMoonblast | 4.121 | 100% | 7.5 s 1.5 charged | 68% HP left on average | |
| 3 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.546 | 100% | 6.5 s 1.3 charged | 64% HP left on average | |
| 4 | flyingWing Attack flyingFlydarkPayback | 3.525 | 100% | 6.5 s 1.3 charged | 55% HP left on average | |
| 5 | fireFire Spin steelIron HeadgrassSolar Beam | 3.429 | 100% | 8.2 s 1.8 charged | 64% HP left on average | |
| 6 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 3.365 | 100% | 7.5 s 1.3 charged | 62% HP left on average | |
| 7 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 3.151 | 100% | 8.4 s 1.9 charged | 59% HP left on average | |
| 8 | steelMetal Sound darkDark PulsesteelIron Head | 3.072 | 75% | 8.6 s 1.6 charged | 43% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.068 | 100% | 7.5 s 1.5 charged | 58% HP left on average | |
| 10 | ghostAstonish ghostShadow BalldarkDark Pulse | 3.018 | 75% | 7.7 s 1.4 charged | 43% HP left on average | |
| 11 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.976 | 100% | 7.5 s 1.3 charged | 50% HP left on average | |
| 12 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.974 | 100% | 6.5 s 1.3 charged | 58% HP left on average | |
| 13 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.696 | 50% | 8.2 s 1.5 charged | 38% HP left on average | |
| 14 | ghostHex ghostShadow BallfairyDazzling Gleam | 2.671 | 100% | 6.6 s 1.5 charged | 60% HP left on average | |
| 15 | psychicConfusion fairyMoonblastpsychicFuture Sight | 2.640 | 100% | 8.4 s 1.9 charged | 58% HP left on average | |
| 16 | ghostShadow Claw fairyDazzling GleamfireOverheat | 2.639 | 100% | 7.5 s 1.4 charged | 59% HP left on average | |
| 17 | dragonDragon Breath flyingFlydarkDark Pulse | 2.595 | 75% | 6.1 s 1.3 charged | 39% HP left on average | |
| 18 | flyingPeck darkFoul PlaynormalHyper Beam | 2.510 | 50% | 9.0 s 1.6 charged | 37% HP left on average | |
| 19 | dragonDragon Breath darkBrutal SwingdarkCrunch | 2.432 | 50% | 6.2 s 1.1 charged | 37% HP left on average | |
| 20 | dragonDragon Breath darkBrutal SwingdarkCrunch | 2.362 | 50% | 8.0 s 1.6 charged | 36% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.