Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Psycho Cut / Leaf Blade
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.633 | 100% | 7.5 s 2.0 charged | 39% HP left on average | |
| 2 | flyingWing Attack flyingBrave BirdflyingFly | 1.588 | 100% | 6.5 s 2.0 charged | 37% HP left on average | |
| 3 | fireFire Spin fireFire BlaststeelIron Head | 1.567 | 100% | 8.5 s 2.0 charged | 36% HP left on average | |
| 4 | fireFire Spin steelIron HeadgrassSolar Beam | 1.534 | 100% | 8.5 s 2.0 charged | 35% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 1.514 | 100% | 7.5 s 2.0 charged | 34% HP left on average | |
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.508 | 100% | 9.0 s 2.0 charged | 34% HP left on average | |
| 7 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.491 | 100% | 8.5 s 2.0 charged | 33% HP left on average | |
| 8 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 1.483 | 100% | 8.5 s 2.0 charged | 33% HP left on average | |
| 9 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.450 | 100% | 7.5 s 2.0 charged | 31% HP left on average | |
| 10 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 1.447 | 100% | 6.5 s 2.0 charged | 31% HP left on average | |
| 11 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 1.427 | 100% | 7.5 s 2.0 charged | 30% HP left on average | |
| 12 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 1.418 | 100% | 7.0 s 2.0 charged | 29% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.391 | 100% | 7.5 s 2.0 charged | 28% HP left on average | |
| 14 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 1.366 | 100% | 8.0 s 2.0 charged | 27% HP left on average | |
| 15 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 1.366 | 100% | 8.0 s 2.0 charged | 27% HP left on average | |
| 16 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 1.366 | 100% | 8.0 s 2.0 charged | 27% HP left on average | |
| 17 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.366 | 100% | 8.0 s 2.0 charged | 27% HP left on average | |
| 18 | bugFury Cutter electricTechno Blast (Electric)steelMagnet Bomb | 1.366 | 100% | 8.0 s 2.0 charged | 27% HP left on average | |
| 19 | fireFire Spin fireFire BlaststeelIron Head | 1.336 | 100% | 8.5 s 2.0 charged | 25% HP left on average | |
| 20 | flyingAir Slash flyingSky AttackflyingAir Cutter | 1.333 | 100% | 8.5 s 2.0 charged | 25% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.