Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Confusion / Sacred Sword
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut flyingBrave BirdflyingFly | 3.115 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 2 | psychicExtrasensory flyingAeroblast++flyingFly | 2.000 | 100% | 7.5 s 2.0 charged | 50% HP left on average | |
| 3 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.841 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 4 | ghostShadow Claw ghostShadow BallfairyMoonblast | 1.686 | 100% | 7.5 s 2.0 charged | 41% HP left on average | |
| 5 | dragonDragon Tail flyingAeroblast++flyingFly | 1.640 | 100% | 6.5 s 2.0 charged | 39% HP left on average | |
| 6 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.528 | 100% | 5.5 s 1.0 charged | 35% HP left on average | |
| 7 | flyingPeck flyingDrill PeckdarkDark Pulse | 1.512 | 100% | 5.5 s 1.0 charged | 34% HP left on average | |
| 8 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 1.467 | 100% | 7.5 s 2.0 charged | 32% HP left on average | |
| 9 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.355 | 100% | 5.5 s 1.0 charged | 26% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 1.321 | 100% | 7.5 s 2.0 charged | 24% HP left on average | |
| 11 | flyingWing Attack flyingAir CutterfireOverheat | 1.289 | 100% | 5.5 s 1.0 charged | 22% HP left on average | |
| 12 | psychicConfusion fairyMoonblastpsychicFuture Sight | 1.211 | 100% | 7.5 s 2.0 charged | 17% HP left on average | |
| 13 | electricThunder Shock electricWild ChargeelectricThunder | 1.192 | 100% | 5.5 s 1.0 charged | 16% HP left on average | |
| 14 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.129 | 100% | 5.5 s 1.0 charged | 11% HP left on average | |
| 15 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 1.112 | 100% | 7.5 s 2.0 charged | 10% HP left on average | |
| 16 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 1.107 | 100% | 7.5 s 2.0 charged | 10% HP left on average | |
| 17 | ghostAstonish ghostShadow BallpsychicPsychic | 1.105 | 100% | 7.5 s 2.0 charged | 9% HP left on average | |
| 18 | flyingPeck flyingBrave BirdflyingDrill Peck | 1.088 | 100% | 5.5 s 1.0 charged | 8% HP left on average | |
| 19 | ghostShadow Claw fairyDazzling GleamfireOverheat | 1.048 | 100% | 7.5 s 2.0 charged | 5% HP left on average | |
| 20 | psychicConfusion grassLeaf StormfairyDazzling Gleam | 1.048 | 100% | 7.5 s 2.0 charged | 5% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.