Shadow Duosion counters
psychicPsychic-type Male Grunt ยท slot 2Grunt
CP
4,333
Attack
380.4
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Zen Headbutt / Night Shade
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | flyingPeck darkFoul PlaynormalHyper Beam | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 3 | steelMetal Sound darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 4 | flyingPeck darkFoul PlaynormalHyper Beam | 9.389 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 5 | dragonDragon Tail darkBrutal SwingdarkCrunch | 9.205 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 6 | darkSucker Punch darkDark PulsedarkFoul Play | 9.188 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 7 | darkBite darkBrutal SwingdarkCrunch | 9.000 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 8.476 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 9 | darkBite darkBrutal SwingdarkCrunch | 7.875 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 10 | darkSnarl darkDark PulsedarkFoul Play | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 11 | ghostAstonish darkDark PulseghostShadow Ball | 7.400 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 12 | darkSucker Punch darkPaybackflyingBrave Bird | 7.292 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 13 | darkSnarl darkDark PulsedarkFoul Play | 7.250 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 14 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 7.042 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 15 | darkSucker Punch darkDark PulsedarkFoul Play | 7.000 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 16 | darkSnarl darkDark PulsebugX-Scissor | 7.000 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 17 | darkBite darkDark PulsegrassPower Whip | 6.964 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 18 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 19 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 20 | darkBite darkDark PulsedarkBrutal Swing | 6.593 | 100% | 5.0 s 1.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.