Shadow Duosion counters
psychicPsychic-type Male Grunt ยท slot 2Grunt
CP
4,333
Attack
380.4
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Hidden Power / Thunder
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 90% HP left on average | |
| 2 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 9.833 | 100% | 7.0 s 1.0 charged | 90% HP left on average | |
| 4 | fightingLow Kick ghostShadow BallghostRage Fist | 9.667 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 5 | fireIncinerate ghostPoltergeistdarkFoul Play | 8.556 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 6 | ghostAstonish ghostShadow BallrockPower Gem | 8.550 | 100% | 6.0 s 0.0 charged | 88% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 8.429 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 8.429 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 9 | ghostShadow Claw fightingClose CombatfireFire Punch | 8.333 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 10 | ghostShadow Claw steelIron HeadfightingSacred Sword | 8.250 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 11 | fireIncinerate ghostPoltergeistdarkFoul Play | 8.000 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 12 | ghostShadow Claw ghostShadow BallfairyMoonblast | 7.857 | 100% | 7.0 s 0.0 charged | 87% HP left on average | |
| 13 | fireIncinerate ghostPoltergeistdarkFoul Play | 7.778 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 14 | grassLeafage ghostShadow SneakghostSpirit Shackle | 7.524 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 15 | fightingLow Kick ghostShadow BallghostRage Fist | 7.519 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 16 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 7.278 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 17 | fireIncinerate ghostPoltergeistdarkFoul Play | 7.056 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 18 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 7.042 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 19 | ghostShadow Claw ghostShadow BalldarkFoul Play | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 20 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.