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PoGoBud

Shadow Weezing counters

poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Tackle / Dark Pulse

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Weezing
#PokemonMovesPowerWinsTimeResult
1
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
10.000
100%6.5 s
1.0 charged
92% HP left on average
2
Shadow Giratina (Altered)
dragonDragon Breath
ghostShadow ForcedragonDragon Claw
9.654
100%7.0 s
1.0 charged
90% HP left on average
3
Marshadow
ghostShadow Claw
fightingClose CombatfireFire Punch
6.643
100%7.5 s
1.0 charged
85% HP left on average
4
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
6.194
100%6.5 s
1.0 charged
84% HP left on average
5
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
5.583
100%6.5 s
1.0 charged
82% HP left on average
6
Mismagius
psychicPsywave
ghostShadow BalldarkDark Pulse
5.462
100%7.0 s
1.0 charged
82% HP left on average
7
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.375
100%5.5 s
1.0 charged
81% HP left on average
8
Shadow Annihilape
fightingLow Kick
ghostShadow BallfightingClose Combat
5.119
100%7.5 s
1.0 charged
80% HP left on average
9
Nihilego
poisonAcid
rockPower GemrockRock Slide
5.095
100%7.5 s
1.0 charged
80% HP left on average
10
Mew
ghostShadow Claw
psychicPsyshockpsychicPsychic
5.025
100%5.5 s
1.0 charged
80% HP left on average
11
Victini
normalQuick Attack
psychicPsyshockfireV-create
5.025
100%5.5 s
1.0 charged
80% HP left on average
12
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
5.025
100%5.5 s
1.0 charged
80% HP left on average
13
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
4.786
100%7.5 s
1.0 charged
79% HP left on average
14
Alolan Golem
electricVolt Switch
electricWild ChargerockStone Edge
4.778
100%6.5 s
1.0 charged
79% HP left on average
15
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
4.718
100%7.0 s
1.0 charged
79% HP left on average
16
Shadow Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
4.718
100%7.0 s
1.0 charged
79% HP left on average
17
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
4.646
100%6.5 s
1.0 charged
78% HP left on average
18
Togekiss
flyingPeck
psychicPsyshockfireFlamethrower
4.450
100%5.5 s
1.0 charged
78% HP left on average
19
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
4.367
100%5.5 s
1.0 charged
77% HP left on average
20
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.361
100%6.5 s
1.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.