Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Tackle / Dark Pulse
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 9.654 | 100% | 7.0 s 1.0 charged | 90% HP left on average | |
| 3 | ghostShadow Claw fightingClose CombatfireFire Punch | 6.643 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 6.194 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 5 | psychicConfusion psychicPsychicsteelDoom Desire | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 6 | psychicPsywave ghostShadow BalldarkDark Pulse | 5.462 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 5.375 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 8 | fightingLow Kick ghostShadow BallfightingClose Combat | 5.119 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 9 | poisonAcid rockPower GemrockRock Slide | 5.095 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 10 | ghostShadow Claw psychicPsyshockpsychicPsychic | 5.025 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 11 | normalQuick Attack psychicPsyshockfireV-create | 5.025 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 12 | normalQuick Attack psychicPsyshocknormalHyper Beam | 5.025 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 13 | steelMetal Sound darkDark PulsesteelIron Head | 4.786 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 14 | electricVolt Switch electricWild ChargerockStone Edge | 4.778 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.718 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.718 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 4.646 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 18 | flyingPeck psychicPsyshockfireFlamethrower | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 19 | fireIncinerate fireMind BlownfireOverheat | 4.367 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 20 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.361 | 100% | 6.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.