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PoGoBud

Shadow Weezing counters

poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rollout / Shadow Ball

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Weezing
#PokemonMovesPowerWinsTimeResult
1
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
7.444
100%5.5 s
1.0 charged
87% HP left on average
2
Pawmot
electricThunder Shock
electricWild ChargeelectricThunderbolt
5.815
100%5.5 s
1.0 charged
83% HP left on average
3
Shadow Mewtwo
psychicPsycho Cut
psychicPsystrikepsychicPsychic
4.923
100%5.5 s
1.0 charged
80% HP left on average
4
Shadow Alolan Sandslash
icePowder Snow
groundDrill RungroundBulldoze
4.556
100%5.5 s
1.0 charged
78% HP left on average
5
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
4.556
100%5.5 s
1.0 charged
78% HP left on average
6
Shadow Emboar
fireEmber
fireBlast BurnfireHeat Wave
3.981
100%5.5 s
1.0 charged
75% HP left on average
7
Togekiss
flyingPeck
psychicPsyshockfireFlamethrower
3.956
100%5.5 s
1.0 charged
75% HP left on average
8
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.644
100%5.5 s
1.0 charged
73% HP left on average
9
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.490
100%5.5 s
1.0 charged
71% HP left on average
10
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.988
100%8.0 s
2.0 charged
67% HP left on average
11
Shadow Zapdos
electricThunder Shock
electricZap CannonflyingDrill Peck
2.952
100%5.5 s
1.0 charged
66% HP left on average
12
Rapidash
fireIncinerate
groundDrill RungroundScorching Sands
2.614
100%5.5 s
1.0 charged
62% HP left on average
13
Shadow Absol
psychicPsycho Cut
darkPaybackdarkDark Pulse
2.614
100%5.5 s
1.0 charged
62% HP left on average
14
Mimikyu
ghostShadow Claw
ghostShadow BallghostShadow Sneak
2.500
100%10.0 s
2.0 charged
60% HP left on average
15
Snorlax
psychicPsywave
groundEarthquakenormalHyper Beam
2.449
100%9.5 s
2.0 charged
59% HP left on average
16
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.426
100%7.0 s
2.0 charged
59% HP left on average
17
Xatu
flyingPeck
psychicPsyshockpsychicFuture Sight
2.365
100%5.5 s
1.0 charged
58% HP left on average
18
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
2.322
100%7.5 s
2.0 charged
57% HP left on average
19
Shadow Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
2.205
100%5.5 s
1.0 charged
55% HP left on average
20
Lickilicky
rockRollout
groundEarthquakenormalHyper Beam
2.194
100%7.5 s
2.0 charged
54% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.