Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Rollout / Dark Pulse
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricWild ChargeelectricThunderbolt | 5.630 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 2 | electricThunder Shock electricWild ChargeelectricThunder | 4.077 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 3 | flyingPeck psychicPsyshockfireFlamethrower | 3.844 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 4 | electricThunder Shock electricWild ChargeelectricThunder | 3.533 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 5 | fireIncinerate psychicPsyshockfireHeat Wave | 3.204 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 6 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.667 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 7 | psychicPsycho Cut darkPaybackdarkDark Pulse | 2.417 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 8 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.350 | 100% | 7.5 s 2.0 charged | 57% HP left on average | |
| 9 | darkSucker Punch darkPaybackfightingDynamic Punch | 2.349 | 100% | 7.5 s 2.0 charged | 57% HP left on average | |
| 10 | flyingPeck psychicPsyshockpsychicFuture Sight | 2.197 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 11 | fireIncinerate groundDrill RungroundScorching Sands | 2.014 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 12 | steelMetal Claw steelBehemoth BladefightingClose Combat | 1.976 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 13 | steelMetal Sound darkDark PulsesteelIron Head | 1.970 | 100% | 7.5 s 2.0 charged | 49% HP left on average | |
| 14 | fireIncinerate fireMind BlownfireOverheat | 1.939 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 15 | dragonDragon Tail dragonClanging ScalesnormalBoomburst | 1.871 | 100% | 7.5 s 2.0 charged | 47% HP left on average | |
| 16 | flyingPeck psychicPsyshockpsychicFuture Sight | 1.859 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 17 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 1.845 | 100% | 11.0 s 2.0 charged | 46% HP left on average | |
| 18 | fightingKarate Chop darkNight SlashsteelIron Head | 1.790 | 100% | 10.0 s 3.0 charged | 44% HP left on average | |
| 19 | rockSmack Down rockStone EdgedarkBrutal Swing | 1.773 | 100% | 7.5 s 2.0 charged | 44% HP left on average | |
| 20 | waterWaterfall waterAqua JetfightingClose Combat | 1.726 | 100% | 6.5 s 2.0 charged | 42% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.