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PoGoBud

Shadow Weezing counters

poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rollout / Shadow Ball

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Weezing
#PokemonMovesPowerWinsTimeResult
1
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
5.303
100%5.5 s
1.0 charged
81% HP left on average
2
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
2.804
100%5.5 s
1.0 charged
64% HP left on average
3
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
2.583
100%5.5 s
1.0 charged
61% HP left on average
4
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.266
100%8.0 s
2.0 charged
56% HP left on average
5
Shadow Absol
psychicPsycho Cut
darkPaybackdarkDark Pulse
1.970
100%5.5 s
1.0 charged
49% HP left on average
6
Snorlax
psychicPsywave
groundEarthquakenormalHyper Beam
1.853
100%9.5 s
2.0 charged
46% HP left on average
7
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
1.852
100%8.0 s
2.0 charged
46% HP left on average
8
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.756
100%7.5 s
2.0 charged
43% HP left on average
9
Lickilicky
rockRollout
groundEarthquakenormalHyper Beam
1.649
100%7.5 s
2.0 charged
39% HP left on average
10
Shadow Rapidash
fireIncinerate
groundDrill RungroundScorching Sands
1.605
100%5.5 s
1.0 charged
38% HP left on average
11
Shadow Snorlax
psychicPsywave
groundEarthquakenormalHyper Beam
1.585
100%9.5 s
2.0 charged
37% HP left on average
12
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
1.583
100%5.5 s
1.0 charged
37% HP left on average
13
Shadow Xatu
flyingPeck
psychicPsyshockpsychicFuture Sight
1.494
100%5.5 s
1.0 charged
33% HP left on average
14
Bewear
normalTackle
darkPaybacknormalStomp
1.457
100%11.0 s
2.0 charged
31% HP left on average
15
Oinkologne
groundMud-Slap
groundDignormalBody Slam
1.414
100%7.5 s
2.0 charged
29% HP left on average
16
Oinkologne (Female)
normalTake Down
groundDignormalBody Slam
1.396
100%9.0 s
2.0 charged
28% HP left on average
17
Arboliva
grassMagical Leaf
groundEarth PowergrassEnergy Ball
1.361
100%7.5 s
2.0 charged
27% HP left on average
18
Stoutland
normalTake Down
electricWild ChargedarkCrunch
1.360
100%7.5 s
2.0 charged
26% HP left on average
19
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
1.336
100%11.5 s
2.0 charged
25% HP left on average
20
Bouffalant
groundMud Shot
groundEarthquakenormalSkull Bash
1.331
100%9.0 s
2.0 charged
25% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.