Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Infestation / Shadow Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick flyingBrave BirdflyingFly | 5.786 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 2 | fightingLow Kick ghostShadow BallfightingClose Combat | 5.222 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 3 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.705 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 4 | fireEmber fireBlast BurnfireHeat Wave | 4.700 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 5 | steelMetal Sound fireOverheatsteelGyro Ball | 4.656 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 6 | fireIncinerate fireMind BlownfireOverheat | 4.222 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 7 | flyingPeck flyingBrave BirdfightingClose Combat | 4.222 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 4.178 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.000 | 100% | 7.0 s 1.0 charged | 75% HP left on average | |
| 10 | dragonDragon Tail dragonClanging ScalesnormalBoomburst | 3.972 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 11 | fireEmber fireBlast BurnfireHeat Wave | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 12 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.778 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 13 | ghostShadow Claw fightingClose CombatflyingAerial Ace | 3.725 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 14 | groundMud Shot groundEarth PowerdragonOutrage | 3.636 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 15 | groundSand Attack groundEarthquakeflyingAcrobatics | 3.575 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 16 | groundMud Shot groundEarthquakegroundDrill Run | 3.481 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 17 | dragonDragon Tail flyingDragon AscentdragonOutrage | 3.458 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 18 | ghostShadow Claw psychicPsychicghostShadow Ball | 3.444 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.400 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.333 | 100% | 7.0 s 1.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.