Shadow Toxicroak counters
poisonfightingPoison-type Female Grunt · slot 3Grunt
CP
5,328
Attack
385.5
x1.2 Shadow
Defense
151.1
x0.83 Shadow
HP
126
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 20 (averaged)Poison Jab / Dynamic PunchCounter / Dynamic PunchMud Shot / Dynamic PunchPoison Sting / Dynamic PunchPoison Jab / Mud BombCounter / Mud BombMud Shot / Mud BombPoison Sting / Mud BombPoison Jab / Sludge BombCounter / Sludge BombMud Shot / Sludge BombPoison Sting / Sludge BombPoison Jab / Shadow BallCounter / Shadow BallMud Shot / Shadow BallPoison Sting / Shadow BallPoison Jab / Drain PunchCounter / Drain PunchMud Shot / Drain PunchPoison Sting / Drain Punch
Best counters against Poison Sting / Mud Bomb
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 6.5 s 2.0 charged | 90% HP left on average | |
| 2 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 2.0 charged | 92% HP left on average | |
| 3 | fireFire Spin psychicPsychic FangssteelIron Head | 10.000 | 100% | 6.5 s 2.0 charged | 90% HP left on average | |
| 4 | ghostHex ghostShadow BallfairyDazzling Gleam | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 5 | steelMetal Sound steelHeavy SlamelectricThunder | 10.000 | 100% | 7.5 s 2.0 charged | 91% HP left on average | |
| 6 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 10.000 | 100% | 8.0 s 2.0 charged | 90% HP left on average | |
| 7 | dragonDragon Tail steelHeavy SlamelectricThunder | 9.800 | 100% | 8.5 s 2.0 charged | 90% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 9.667 | 100% | 5.5 s 2.0 charged | 90% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundDrill Run | 9.667 | 100% | 5.5 s 2.0 charged | 90% HP left on average | |
| 10 | groundMud Shot groundEarthquakesteelFlash Cannon | 9.136 | 100% | 8.5 s 2.0 charged | 89% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 9.105 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 12 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 9.059 | 100% | 10.0 s 2.0 charged | 89% HP left on average | |
| 13 | psychicConfusion psychicPsychicsteelDoom Desire | 9.000 | 100% | 6.0 s 1.0 charged | 89% HP left on average | |
| 14 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 8.579 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 15 | psychicZen Headbutt psychicPsychicgroundEarthquake | 8.526 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 16 | steelMetal Sound fireOverheatsteelGyro Ball | 8.526 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 17 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 8.250 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 8.077 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 19 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 7.952 | 100% | 5.5 s 2.0 charged | 87% HP left on average | |
| 20 | psychicZen Headbutt psychicPsychicgroundEarthquake | 7.714 | 100% | 6.0 s 1.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.