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PoGoBud

Shadow Nidorino counters

poisonPoison-type Female Grunt · slot 2Grunt
CP
2,992
Attack
259.1
x1.2 Shadow
Defense
128.5
x0.83 Shadow
HP
103

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Poison Sting / Horn Attack

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Nidorino
#PokemonMovesPowerWinsTimeResult
1
Lunala
psychicConfusion
psychicFuture SightpsychicPsychic
10.000
100%5.0 s
1.0 charged
92% HP left on average
2
Shadow Golem
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%6.5 s
1.0 charged
90% HP left on average
3
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%6.5 s
1.0 charged
92% HP left on average
4
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%6.5 s
1.0 charged
92% HP left on average
5
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%6.5 s
1.0 charged
92% HP left on average
6
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%6.5 s
1.0 charged
92% HP left on average
7
Metagross
psychicZen Headbutt
groundEarthquakesteelMeteor Mash
10.000
100%8.0 s
1.0 charged
91% HP left on average
8
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
10.000
100%4.5 s
2.0 charged
94% HP left on average
9
Alolan Sandslash
icePowder Snow
groundDrill RungroundBulldoze
10.000
100%5.5 s
2.0 charged
92% HP left on average
10
Shadow Alolan Sandslash
icePowder Snow
groundDrill RungroundBulldoze
10.000
100%5.5 s
2.0 charged
92% HP left on average
11
Scizor
steelBullet Punch
steelIron HeaddarkNight Slash
10.000
100%5.5 s
2.0 charged
91% HP left on average
12
Shadow Scizor
steelBullet Punch
steelIron HeaddarkNight Slash
10.000
100%5.5 s
2.0 charged
91% HP left on average
13
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
10.000
100%5.5 s
2.0 charged
92% HP left on average
14
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
10.000
100%5.5 s
2.0 charged
92% HP left on average
15
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
10.000
100%5.5 s
2.0 charged
93% HP left on average
16
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
10.000
100%5.5 s
2.0 charged
91% HP left on average
17
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
10.000
100%5.5 s
2.0 charged
93% HP left on average
18
Shadow Steelix
electricThunder Fang
groundEarthquakepsychicPsychic Fangs
10.000
100%6.5 s
2.0 charged
93% HP left on average
19
Lairon
steelMetal Sound
rockRock SliderockRock Tomb
10.000
100%6.5 s
2.0 charged
92% HP left on average
20
Shadow Lairon
steelMetal Sound
rockRock SliderockRock Tomb
10.000
100%6.5 s
2.0 charged
92% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.