Shadow Nidorino counters
poisonPoison-type Female Grunt · slot 2Grunt
CP
2,992
Attack
259.1
x1.2 Shadow
Defense
128.5
x0.83 Shadow
HP
103
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Poison Sting / Horn Attack
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex ghostShadow BallrockPower Gem | 7.435 | 100% | 7.0 s 2.0 charged | 87% HP left on average | |
| 2 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 7.053 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 3 | psychicConfusion psychicFuture SightpsychicPsychic | 6.111 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 4 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 6.000 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.756 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 6 | psychicConfusion psychicPsystrikepsychicPsychic | 5.625 | 100% | 4.0 s 0.0 charged | 82% HP left on average | |
| 7 | fightingLow Kick ghostShadow BallghostRage Fist | 5.486 | 100% | 5.5 s 2.0 charged | 82% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.364 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.364 | 100% | 7.5 s 2.0 charged | 81% HP left on average | |
| 10 | ghostShadow Claw groundSand TombghostShadow Ball | 5.038 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 11 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.000 | 100% | 4.5 s 2.0 charged | 80% HP left on average | |
| 12 | electricSpark steelMagnet BombrockRock Slide | 4.963 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 13 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 4.939 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 14 | ghostShadow Claw fightingClose CombatfireFire Punch | 4.861 | 100% | 5.5 s 2.0 charged | 79% HP left on average | |
| 15 | rockRock Throw steelMagnet BombrockRock Slide | 4.786 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 16 | ghostHex fireBlast BurnghostShadow Ball | 4.756 | 100% | 7.0 s 2.0 charged | 79% HP left on average | |
| 17 | groundSand Attack groundEarth PowergroundSand Tomb | 4.667 | 100% | 7.0 s 2.0 charged | 79% HP left on average | |
| 18 | steelMetal Sound rockRock SliderockRock Tomb | 4.621 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 19 | ghostHex ghostShadow BallwaterSurf | 4.610 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 20 | poisonAcid rockPower GemrockRock Slide | 4.568 | 100% | 6.5 s 2.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.