Shadow Nidorino counters
poisonPoison-type Female Grunt ยท slot 2Grunt
CP
2,992
Attack
259.1
x1.2 Shadow
Defense
128.5
x0.83 Shadow
HP
103
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.410 | 100% | 4.5 s 1.1 charged | 92% HP left on average | |
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 8.498 | 100% | 5.5 s 1.3 charged | 88% HP left on average | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 8.444 | 100% | 5.1 s 1.1 charged | 88% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 8.241 | 100% | 6.1 s 0.3 charged | 87% HP left on average | |
| 5 | psychicConfusion psychicPsychicsteelDoom Desire | 7.914 | 100% | 5.9 s 0.3 charged | 86% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 7.836 | 100% | 5.1 s 1.1 charged | 86% HP left on average | |
| 7 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 7.497 | 100% | 6.5 s 1.5 charged | 79% HP left on average | |
| 8 | ghostHex ghostShadow BallrockPower Gem | 7.417 | 100% | 6.6 s 1.5 charged | 78% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 7.405 | 100% | 6.1 s 0.3 charged | 85% HP left on average | |
| 10 | psychicConfusion psychicFuture SightpsychicPsychic | 6.910 | 100% | 5.9 s 0.3 charged | 84% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 6.856 | 100% | 5.1 s 1.1 charged | 82% HP left on average | |
| 12 | fireFire Spin psychicPsychic FangssteelIron Head | 6.599 | 100% | 6.6 s 1.5 charged | 78% HP left on average | |
| 13 | normalLock-On steelFlash CannonnormalHyper Beam | 6.581 | 100% | 7.3 s 1.5 charged | 79% HP left on average | |
| 14 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 6.291 | 100% | 6.5 s 1.5 charged | 76% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 6.256 | 100% | 5.1 s 1.1 charged | 82% HP left on average | |
| 16 | poisonAcid rockPower GemrockRock Slide | 6.100 | 88% | 6.5 s 1.4 charged | 73% HP left on average | |
| 17 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 6.071 | 88% | 6.5 s 1.5 charged | 74% HP left on average | |
| 18 | groundSand Attack steelIron HeaddarkPayback | 5.913 | 100% | 7.3 s 1.5 charged | 79% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 5.817 | 100% | 8.3 s 1.6 charged | 72% HP left on average | |
| 20 | electricSpark steelMagnet BombrockRock Slide | 5.806 | 88% | 6.5 s 1.4 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.