Shadow Nidorino counters
poisonPoison-type Female Grunt · slot 2Grunt
CP
2,992
Attack
259.1
x1.2 Shadow
Defense
128.5
x0.83 Shadow
HP
103
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.304 | 100% | 4.5 s 1.1 charged | 90% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundDrill Run | 8.012 | 100% | 5.5 s 1.3 charged | 85% HP left on average | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 7.424 | 100% | 5.1 s 1.1 charged | 84% HP left on average | |
| 4 | steelMetal Sound darkDark PulsedarkFoul Play | 7.256 | 100% | 5.5 s 1.3 charged | 84% HP left on average | |
| 5 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 7.122 | 100% | 6.5 s 1.5 charged | 76% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 6.576 | 100% | 5.1 s 1.1 charged | 82% HP left on average | |
| 7 | ghostHex ghostShadow BallrockPower Gem | 6.543 | 88% | 6.6 s 1.4 charged | 75% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 5.791 | 100% | 6.1 s 0.3 charged | 80% HP left on average | |
| 9 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 5.440 | 88% | 6.5 s 1.5 charged | 71% HP left on average | |
| 10 | fireFire Spin psychicPsychic FangssteelIron Head | 5.273 | 100% | 6.6 s 1.5 charged | 72% HP left on average | |
| 11 | psychicConfusion psychicFuture SightpsychicPsychic | 5.184 | 100% | 5.9 s 0.3 charged | 79% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 5.076 | 100% | 6.6 s 1.5 charged | 71% HP left on average | |
| 13 | poisonAcid rockPower GemrockRock Slide | 4.897 | 88% | 6.5 s 1.4 charged | 69% HP left on average | |
| 14 | psychicPsycho Cut psychicFuture SightsteelIron Head | 4.814 | 100% | 6.5 s 1.5 charged | 68% HP left on average | |
| 15 | psychicConfusion psychicPsychicsteelDoom Desire | 4.746 | 100% | 6.5 s 1.5 charged | 69% HP left on average | |
| 16 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.734 | 100% | 7.3 s 1.5 charged | 74% HP left on average | |
| 17 | groundSand Attack steelIron HeaddarkPayback | 4.685 | 100% | 7.3 s 1.5 charged | 73% HP left on average | |
| 18 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 4.564 | 100% | 7.5 s 1.6 charged | 70% HP left on average | |
| 19 | steelMetal Sound rockRock SliderockRock Tomb | 4.335 | 88% | 6.5 s 1.4 charged | 66% HP left on average | |
| 20 | dragonDragon Tail rockMeteor BeamrockStone Edge | 3.997 | 88% | 8.1 s 1.5 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.