Shadow Qwilfish counters
waterpoisonPoison-type Female Grunt ยท slot 1Grunt
CP
4,405
Attack
339.2
x1.2 Shadow
Defense
156.3
x0.83 Shadow
HP
107
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Poison Sting / Aqua TailWater Gun / Aqua TailPoison Sting / Ice BeamWater Gun / Ice BeamPoison Sting / Sludge WaveWater Gun / Sludge WavePoison Sting / Acid SprayWater Gun / Acid SprayPoison Sting / Fell StingerWater Gun / Fell StingerPoison Sting / ScaldWater Gun / ScaldPoison Sting / Shadow BallWater Gun / Shadow Ball
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock electricThunderboltrockRock Slide | 6.266 | 100% | 5.5 s 1.2 charged | 81% HP left on average | |
| 2 | ghostHex ghostShadow BallrockPower Gem | 5.876 | 100% | 6.6 s 1.4 charged | 75% HP left on average | |
| 3 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 5.727 | 100% | 6.5 s 1.4 charged | 72% HP left on average | |
| 4 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 5.697 | 100% | 7.3 s 1.5 charged | 78% HP left on average | |
| 5 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 5.690 | 100% | 5.5 s 1.2 charged | 76% HP left on average | |
| 6 | psychicConfusion psychicPsychicsteelDoom Desire | 5.637 | 100% | 6.5 s 1.5 charged | 75% HP left on average | |
| 7 | dragonDragon Tail groundEarthquakegroundBulldoze | 5.635 | 100% | 8.3 s 1.6 charged | 79% HP left on average | |
| 8 | steelMetal Sound darkDark PulsedarkFoul Play | 5.611 | 100% | 6.5 s 1.4 charged | 75% HP left on average | |
| 9 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.568 | 100% | 6.6 s 1.5 charged | 81% HP left on average | |
| 10 | ghostShadow Claw groundDrill RungroundBulldoze | 5.565 | 100% | 5.5 s 1.2 charged | 74% HP left on average | |
| 11 | poisonAcid rockPower GemrockRock Slide | 5.406 | 100% | 6.5 s 1.4 charged | 68% HP left on average | |
| 12 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 5.242 | 100% | 6.5 s 1.4 charged | 60% HP left on average | |
| 13 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 5.165 | 100% | 8.0 s 1.6 charged | 61% HP left on average | |
| 14 | groundMud Shot groundEarthquakegroundDrill Run | 5.142 | 100% | 5.5 s 1.2 charged | 60% HP left on average | |
| 15 | groundMud Shot groundEarthquakegroundDrill Run | 4.845 | 100% | 5.5 s 1.2 charged | 52% HP left on average | |
| 16 | electricVolt Switch groundEarthquakegroundSand Tomb | 4.816 | 100% | 6.5 s 1.4 charged | 69% HP left on average | |
| 17 | normalScratch groundHigh HorsepowernormalSwift | 4.803 | 100% | 5.1 s 1.1 charged | 69% HP left on average | |
| 18 | flyingAir Slash groundBulldozenormalBody Slam | 4.765 | 100% | 8.3 s 1.6 charged | 69% HP left on average | |
| 19 | ghostShadow Claw electricThunder PunchfightingClose Combat | 4.682 | 100% | 5.5 s 1.2 charged | 75% HP left on average | |
| 20 | normalScratch groundHigh HorsepowerelectricThunder Punch | 4.569 | 100% | 5.6 s 1.2 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.