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PoGoBud

Shadow Qwilfish counters

waterpoisonPoison-type Female Grunt ยท slot 1Grunt
CP
4,405
Attack
339.2
x1.2 Shadow
Defense
156.3
x0.83 Shadow
HP
107

You 2 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Qwilfish
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
electricThunderboltrockRock Slide
6.266
100%5.5 s
1.2 charged
81% HP left on average
2
Gholdengo
ghostHex
ghostShadow BallrockPower Gem
5.876
100%6.6 s
1.4 charged
75% HP left on average
3
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
5.727
100%6.5 s
1.4 charged
72% HP left on average
4
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
5.697
100%7.3 s
1.5 charged
78% HP left on average
5
Necrozma (Dusk Mane)
psychicPsycho Cut
psychicFuture SightdarkDark Pulse
5.690
100%5.5 s
1.2 charged
76% HP left on average
6
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
5.637
100%6.5 s
1.5 charged
75% HP left on average
7
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
5.635
100%8.3 s
1.6 charged
79% HP left on average
8
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
5.611
100%6.5 s
1.4 charged
75% HP left on average
9
Eternatus
dragonDragon Tail
dragonDynamax CannondragonDragon Pulse
5.568
100%6.6 s
1.5 charged
81% HP left on average
10
Alolan Sandslash
ghostShadow Claw
groundDrill RungroundBulldoze
5.565
100%5.5 s
1.2 charged
74% HP left on average
11
Nihilego
poisonAcid
rockPower GemrockRock Slide
5.406
100%6.5 s
1.4 charged
68% HP left on average
12
Shadow Steelix
electricThunder Fang
groundEarthquakepsychicPsychic Fangs
5.242
100%6.5 s
1.4 charged
60% HP left on average
13
Steelix
electricThunder Fang
groundEarthquakepsychicPsychic Fangs
5.165
100%8.0 s
1.6 charged
61% HP left on average
14
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.142
100%5.5 s
1.2 charged
60% HP left on average
15
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.845
100%5.5 s
1.2 charged
52% HP left on average
16
Forretress
electricVolt Switch
groundEarthquakegroundSand Tomb
4.816
100%6.5 s
1.4 charged
69% HP left on average
17
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
4.803
100%5.1 s
1.1 charged
69% HP left on average
18
Celesteela
flyingAir Slash
groundBulldozenormalBody Slam
4.765
100%8.3 s
1.6 charged
69% HP left on average
19
Marshadow
ghostShadow Claw
electricThunder PunchfightingClose Combat
4.682
100%5.5 s
1.2 charged
75% HP left on average
20
Ursaluna
normalScratch
groundHigh HorsepowerelectricThunder Punch
4.569
100%5.6 s
1.2 charged
70% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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