Shadow Qwilfish counters
waterpoisonPoison-type Female Grunt ยท slot 1Grunt
CP
4,405
Attack
339.2
x1.2 Shadow
Defense
156.3
x0.83 Shadow
HP
107
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Poison Sting / Aqua TailWater Gun / Aqua TailPoison Sting / Ice BeamWater Gun / Ice BeamPoison Sting / Sludge WaveWater Gun / Sludge WavePoison Sting / Acid SprayWater Gun / Acid SprayPoison Sting / Fell StingerWater Gun / Fell StingerPoison Sting / ScaldWater Gun / ScaldPoison Sting / Shadow BallWater Gun / Shadow Ball
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 5.514 | 100% | 5.5 s 1.2 charged | 74% HP left on average | |
| 2 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 5.471 | 100% | 6.5 s 1.4 charged | 70% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakegroundBulldoze | 5.243 | 100% | 8.3 s 1.6 charged | 77% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.181 | 100% | 7.3 s 1.5 charged | 79% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 4.951 | 100% | 5.5 s 1.2 charged | 55% HP left on average | |
| 6 | ghostHex ghostShadow BallrockPower Gem | 4.909 | 100% | 6.6 s 1.4 charged | 67% HP left on average | |
| 7 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.689 | 100% | 6.6 s 1.5 charged | 78% HP left on average | |
| 8 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 4.606 | 100% | 8.0 s 1.6 charged | 48% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundDrill Run | 4.524 | 100% | 5.5 s 1.2 charged | 45% HP left on average | |
| 10 | electricThunder Shock electricThunderboltnormalHyper Beam | 4.466 | 100% | 7.5 s 1.5 charged | 68% HP left on average | |
| 11 | psychicConfusion psychicPsychicsteelDoom Desire | 4.433 | 100% | 6.5 s 1.4 charged | 71% HP left on average | |
| 12 | steelMetal Sound darkDark PulsedarkFoul Play | 4.429 | 100% | 6.5 s 1.4 charged | 71% HP left on average | |
| 13 | normalScratch groundHigh HorsepowernormalSwift | 4.360 | 100% | 5.1 s 1.1 charged | 64% HP left on average | |
| 14 | poisonAcid rockPower GemrockRock Slide | 4.270 | 100% | 6.5 s 1.4 charged | 60% HP left on average | |
| 15 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 4.248 | 100% | 9.0 s 1.7 charged | 47% HP left on average | |
| 16 | normalScratch groundHigh HorsepowerelectricThunder Punch | 4.117 | 100% | 5.6 s 1.2 charged | 65% HP left on average | |
| 17 | psychicConfusion psychicPsyshockpsychicPsychic | 4.090 | 100% | 6.5 s 1.4 charged | 64% HP left on average | |
| 18 | ghostShadow Claw groundDrill RungroundBulldoze | 4.036 | 100% | 5.5 s 1.2 charged | 63% HP left on average | |
| 19 | groundMud Shot groundEarthquakerockRock Slide | 3.976 | 57% | 8.5 s 1.6 charged | 43% HP left on average | |
| 20 | electricSpark electricThunderboltrockRock Slide | 3.960 | 57% | 8.5 s 1.6 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.