Shadow Ursaring counters
normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Metal Claw / Close CombatCounter / Close CombatShadow Claw / Close CombatMetal Claw / Hyper BeamCounter / Hyper BeamShadow Claw / Hyper BeamMetal Claw / Play RoughCounter / Play RoughShadow Claw / Play RoughMetal Claw / TrailblazeCounter / TrailblazeShadow Claw / TrailblazeMetal Claw / SwiftCounter / SwiftShadow Claw / Swift
Best counters against Shadow Claw / Hyper Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsywave fightingSuperpowernormalHyper Beam | 9.067 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 2 | psychicPsywave fightingSuperpowernormalHyper Beam | 7.771 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 3 | fightingCounter fightingCross ChopnormalHyper Beam | 7.458 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 4 | fightingCounter fightingCross ChopnormalHyper Beam | 7.458 | 100% | 8.0 s 1.0 charged | 87% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 5.476 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 7 | normalScratch groundHigh HorsepowernormalSwift | 5.476 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.425 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 9 | darkBite grassPower WhipgrassEnergy Ball | 4.643 | 100% | 7.0 s 1.0 charged | 78% HP left on average | |
| 10 | psychicConfusion normalHyper BeampsychicPsyshock | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 11 | flyingAir Slash fightingClose CombatflyingBrave Bird | 4.500 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 12 | fightingCounter fightingClose CombatnormalSwift | 4.167 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 13 | fightingLow Kick groundEarthquakedragonOutrage | 4.063 | 100% | 8.5 s 1.0 charged | 75% HP left on average | |
| 14 | normalTake Down electricWild ChargedarkCrunch | 4.000 | 100% | 8.0 s 1.0 charged | 75% HP left on average | |
| 15 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.938 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 16 | dragonDragon Breath rockStone EdgedarkCrunch | 3.938 | 100% | 7.0 s 1.0 charged | 75% HP left on average | |
| 17 | flyingWing Attack flyingBrave BirdflyingHurricane | 3.929 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 18 | darkSucker Punch fightingDynamic PunchelectricThunder | 3.829 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakedragonOutrage | 3.798 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 20 | dragonDragon Breath dragonOutragedragonDragon Pulse | 3.762 | 100% | 7.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.