Shadow Swellow counters
normalflyingNormal-type Male Grunt ยท slot 3Grunt
CP
4,121
Attack
341.3
x1.2 Shadow
Defense
141.9
x0.83 Shadow
HP
102
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 7.366 | 100% | 4.5 s 1.0 charged | 86% HP left on average | |
| 2 | normalLock-On rockStone EdgeelectricZap Cannon | 5.400 | 100% | 6.0 s 1.0 charged | 75% HP left on average | |
| 3 | electricThunder Shock electricDischargewaterMuddy Water | 5.384 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.327 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 5 | electricThunder Shock electricWild ChargesteelGyro Ball | 5.133 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 6 | fireIncinerate rockRock SliderockRock Blast | 5.075 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 7 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 4.890 | 100% | 6.5 s 1.2 charged | 79% HP left on average | |
| 8 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.851 | 100% | 6.5 s 1.2 charged | 79% HP left on average | |
| 9 | steelMetal Sound darkDark PulsesteelIron Head | 4.851 | 100% | 6.5 s 1.2 charged | 79% HP left on average | |
| 10 | normalLock-On rockMeteor BeamrockRock Slide | 4.667 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 11 | rockRock Throw rockStone EdgesteelFlash Cannon | 4.532 | 100% | 7.0 s 0.2 charged | 72% HP left on average | |
| 12 | dragonDragon Tail rockMeteor BeamrockStone Edge | 4.508 | 100% | 8.3 s 1.5 charged | 71% HP left on average | |
| 13 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.500 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 14 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.492 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 15 | normalLock-On rockStone EdgeelectricZap Cannon | 4.397 | 100% | 6.0 s 1.0 charged | 71% HP left on average | |
| 16 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.338 | 100% | 6.5 s 1.2 charged | 77% HP left on average | |
| 17 | dragonDragon Tail dragonOutragenormalHyper Beam | 4.318 | 100% | 8.3 s 1.5 charged | 77% HP left on average | |
| 18 | electricSpark rockRock SlideelectricZap Cannon | 4.269 | 100% | 7.5 s 1.5 charged | 69% HP left on average | |
| 19 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 4.158 | 100% | 6.5 s 1.2 charged | 76% HP left on average | |
| 20 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 4.070 | 100% | 6.5 s 1.2 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.