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PoGoBud

Shadow Ursaring counters

normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Shadow Claw / Close Combat

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Ursaring
#PokemonMovesPowerWinsTimeResult
1
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
9.067
100%5.5 s
1.0 charged
89% HP left on average
2
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
8.136
100%8.0 s
2.0 charged
88% HP left on average
3
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
7.771
100%5.5 s
1.0 charged
87% HP left on average
4
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
7.458
100%6.5 s
1.0 charged
87% HP left on average
5
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
6.200
100%5.5 s
1.0 charged
84% HP left on average
6
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
5.425
100%5.5 s
1.0 charged
82% HP left on average
7
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
5.349
100%7.0 s
2.0 charged
81% HP left on average
8
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
5.349
100%7.5 s
2.0 charged
81% HP left on average
9
Blissey
psychicZen Headbutt
normalHyper BeamfairyDazzling Gleam
4.686
100%16.5 s
3.0 charged
79% HP left on average
10
Zarude
darkBite
grassPower WhipgrassEnergy Ball
4.535
100%7.5 s
2.0 charged
78% HP left on average
11
Meloetta (Aria)
psychicConfusion
normalHyper BeampsychicPsyshock
4.395
100%6.5 s
2.0 charged
77% HP left on average
12
Braviary
flyingAir Slash
fightingClose CombatflyingBrave Bird
4.395
100%8.5 s
2.0 charged
77% HP left on average
13
Oinkologne
normalTake Down
normalBody SlamgrassTrailblaze
4.143
100%9.5 s
2.0 charged
76% HP left on average
14
Kangaskhan
fightingLow Kick
groundEarthquakedragonOutrage
4.063
100%8.5 s
1.0 charged
75% HP left on average
15
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
3.938
100%6.5 s
1.0 charged
75% HP left on average
16
Pidgeot
flyingWing Attack
flyingBrave BirdflyingHurricane
3.929
100%7.5 s
1.0 charged
75% HP left on average
17
Stoutland
normalTake Down
electricWild ChargedarkCrunch
3.907
100%8.5 s
2.0 charged
74% HP left on average
18
Tyranitar
dragonDragon Breath
rockStone EdgedarkCrunch
3.857
100%7.5 s
2.0 charged
74% HP left on average
19
Alolan Raticate
normalQuick Attack
normalHyper BeamnormalHyper Fang
3.850
100%10.5 s
1.0 charged
74% HP left on average
20
Kecleon
darkSucker Punch
fightingDynamic PunchelectricThunder
3.829
100%7.5 s
1.0 charged
74% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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