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PoGoBud

Shadow Ursaring counters

normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Swift

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Ursaring
#PokemonMovesPowerWinsTimeResult
1
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
7.000
100%6.5 s
2.0 charged
86% HP left on average
2
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
6.423
100%5.5 s
2.0 charged
84% HP left on average
3
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.111
100%5.5 s
2.0 charged
84% HP left on average
4
Heatran
fireFire Spin
fireFire BlaststeelIron Head
6.103
100%8.5 s
2.0 charged
84% HP left on average
5
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
6.097
100%6.5 s
2.0 charged
84% HP left on average
6
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.654
100%6.5 s
2.0 charged
82% HP left on average
7
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
5.586
100%8.5 s
2.0 charged
82% HP left on average
8
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
5.581
100%7.0 s
2.0 charged
82% HP left on average
9
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
5.452
100%6.5 s
2.0 charged
82% HP left on average
10
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
5.250
100%6.5 s
2.0 charged
81% HP left on average
11
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
5.226
100%7.0 s
2.0 charged
81% HP left on average
12
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.917
100%5.5 s
2.0 charged
80% HP left on average
13
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
4.917
100%8.5 s
2.0 charged
80% HP left on average
14
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.861
100%5.5 s
2.0 charged
79% HP left on average
15
Zeraora
electricVolt Switch
fightingDynamic PunchelectricWild Charge
4.806
100%6.5 s
2.0 charged
79% HP left on average
16
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
4.800
100%7.5 s
2.0 charged
79% HP left on average
17
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
4.676
100%7.5 s
2.0 charged
79% HP left on average
18
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.639
100%8.5 s
2.0 charged
78% HP left on average
19
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
4.493
100%8.5 s
2.0 charged
78% HP left on average
20
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
4.459
100%5.5 s
2.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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